
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Most likely between $73M and $206.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $121.6M |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $31.11 on Steam · Ukraine (−22%). Compare 15 prices in 14 markets →
Reviews
Themes across 2990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I couldn’t even make it past the startup without having to fight Microslop’s mandatory login. I was given an error, told that my Microslop account was locked, and told to use Explore. The games are amazing, but it’s too much of a hassle to get them running. I shouldn’t need to log in to play single-player.
The game asks me to sign in to a Microsoft account and then locks up. I have to force-quit it.
requires microsoft cancer login every time i open this game and going through my emails to verify.
The fact that I have to login to Microsoft to play this is insane. More barriers and disrespect for the customers time.
Microsoft added the requirement to log in to an xbox account (which I dont have & will not make) 3 years after I purchased this on Steam, effectively locking me out of playing it. Steam refused to refund it so I had it removed from my account in a butt hurt rage. (Edit): looked further into it and it seems like Microsoft have made other quality of life changes to the menu system, multiplayer & online features in general. So if you buy this collection you are buying a product that was actively nerfed several years after it's release for seemingly no reason.
Halo has always been a nostalgic game for me. As i grew up with the franchise from 1 through Reach. Sadly, the state of multiplayer games makes me wish i could refund the entire thing and wipe Halo clean out of my memory. Sure, you'll probably call it as "Skill Issue". But to me, it's these experiences within the game that set the memories to make the game what you love (or hate) about it. Custom Game Browser's "Quick Search" will always find the same 1 game 14 times when there's 200 other lobbies going on (with open slots). Here's why i despise multiplayer: → No button input response when pushing the action. For instance, I have Melee mapped to B. I go to melee the person in front of me who's 1 hit. As i've pushed it, they somehow manage to go through a full shield and insta-kill. Please tell me: how is that fair. → Griefing teammates. Just why do they have to exist. The point of a team game is "teamwork". Not killing off your team because you're a douche. → Badly constructed maps. I've played a huge variety of community made maps. While i'm not going to name specific maps, here's some things i can highlight about 1 map: > Camping areas during Zombies with no way for the Zombies to even get close to the survivors. → Nobody else wants to test your custom made maps. Made a cool custom map. Nobody wants to join the lobby. Made a map using a safe area outside the map. Nobody wants to see it. → There is always a hardcore sweat on the enemy team. Dude, it's a casual game. Why so try hard? → Horrible map spawn points. CE takes the cake with this. Though i've had it happen in 3. To sum it up: The game is only fair when the game is balanced and enjoyable. Not being spawn camped or being softlocked because there's no way to progress. Shoutout to the mods of this game. Halo Kart, HaloWare, Cursed Vehicle Bus Test. They are amazing and enhance the game. I'm sure there are other players, in my position who just want to have a fun time playing Halo. Not becoming depressive, rage quitting, or having an unpleasant experience because of a bad game.
poddporuji abt kazdy mel piratskou verzi win 11 je to odpad a vse co podne spada jsou nejvetsi hovna postrilet kompet lidi mic... a xbox, smrt
very fun game
If you grew up playing Halo, this collection is a perfect throwback that feels just right. If you didn't, it's still one of the best ways to experience one of gaming's most influential first-person shooter series. Six games, lots of exciting missions you'll remember, amazing music, and multiplayer that still works really well today. The option to switch between original and enhanced graphics in Halo: Combat Evolved and Halo 2 isn't just a fun feature—it's an interesting way to see how much game development has advanced over time. The campaigns are still the best part, with great scenes to remember, good co-op play, and a game that still feels fun to play even after many years. That said, the collection isn't perfect. The PC release had some problems at first, but things are much better now.However, you might still come across some glitches, issues with matching players, or a UI that doesn't work consistently. Some games had more improvements than others, which made the whole experience feel a bit inconsistent. It's still tough to complain when you're getting six legendary games all in one package. No matter if you're here for the campaigns, Forge, Firefight, or multiplayer, there's way too much content for the price. Pros: Six amazing Halo games all in one collection. * Timeless campaigns with co-op support Great value for the amount of content. * Classic/remastered graphics toggle is brilliant * Active enough multiplayer to enjoy Cons: * Occasional bugs and matchmaking issues * UI can be clunky Some titles are easier to keep in good condition than others. Even though it has some issues, Halo: The Master Chief Collection is a tribute to one of the biggest and best gaming series ever. It's not perfect, but if you like playing first-person shooter games, it's definitely worth having. Recommended.
I'd love to recommend this, but the co-op netcode is truly atrocious and I cannot fathom why it functions the way it does. In most games, at least these days, when you connect to a server, you control your character on your pc, and it sends updates to the server for other players to see. In MCC, you control the server entity *directly* - meaning you have to wait for the server update for your inputs to work. I have 300ms ping to my friend in the US - in many games, this is slightly rough but bearable. In this game, I press a movement key and have to *wait 300ms for my character to start moving*. I start shooting and *have to wait 300ms for the gun to fire*. Playing a game like that is absolutely impossible, and I'm baffled it works like this:( I was really looking forward to playing this game with my friend, but this made that completely impossible. How on earth this is still an issue after 7 years (or more counting Xbox release) is beyond me.