
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Most likely between $8.7M and $24.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 61% | approximately $14.5M |
| PlayStation | $55.99 | 75% | — |
| Xbox | Free | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's ♥♥♥♥♥♥♥, to put it simply. I won't talk about the optimization or lack thereof, as I didn't really had any issue on this end. But almost everything else is a masterclass about how to turn gold into ♥♥♥♥. The audio balancing is inexistant, I can't count how many times enemies found themselves in my back without me being able to hear them. Luckily the AI (reportedly the one from Reach? Even tho it acts nothing like it) is visibly in Journalist mode and dumber than my two testicles. The weapons sounding at best like a distant, slighly retarded relative of the ones from the OG game, but most of the time just sounding like toys, lacking any sort of gravitas to them. Now let's talk about the default experience of Campaign (d)Evolved: -After seven games, two ♥♥♥♥♥♥♥ decades, why is the default option to have the radar in the top right corner instead of the bottom left one?? -The Fortnite-isation of the UI, hitmarker this, hitmarker that, little marker everywhere to show you every single weapon and grenades on the ground. Add to this the constant handholding with objective markers constantly updating (Better watch out for these invisble elite Chief! Oh, nevermind, red markers above their head!) The same thing that happened back when 343i took over after Bungie left is happening again, which makes sense considering Halo Studios is barely a rebranding of 343i. These people do not love Halo, they do not care about Halo, they are just here to allow Microslop to keep cashing in on the rotting carcass of this once great franchise. It almost feels like a scam, and I say that as a Star Citizen player. I might even try to get a (unlikely) refund.
Unfortunately, this is a mess of a remake. It feels unfinished and dumbed down. Play the original or the MCC version with mod support that actually enhances the gameplay. It does some things ok, but overall it takes away everything that made CE a more mysterious/serious sci-fi shooter. This should of been a ground ball.
Wrath. No joy, no hope, no love. Woke losers who had nothing left to butcher, having dissected their own groin, they killed my boy and hoisted his corpse up and paraded it around claiming evolution. Desecration of a beloved character and wokeness is NOT evolution its depraved lunacy of the mentally unstable.
It's 60+Gigabytes more than the original game with only 5% more content i wasted my time... don't waste yours!
Never again will i fall for your ♥♥♥♥♥♥♥♥ in trying to provide myself comfort and the joys of being a child again. I boycotted your products but i bought this one to give myself a sense of childhood and relaxation. But i lied to myself. There will be a free palestine. ♥♥♥♥ genocide
underwhelming and only fun with friends or if youre an OG halo die hard. even at that point not worth the purchase. just get it on gamepass instead
The 3 new missions dont even feel like halo dawg
Halo: Campaign Devolved
Another Halo 100% Completed. Even though I enjoyed a lot of the game I can't praise them for remaking a game that already had all it's core elements mapped out like story, weapons, enemies etc. They did a great job in remaking Halo CE, and I loved that they allowed players to use things that you couldn't in the original like using the wraith and energy sword. Implementing new weapons from other Halo games and a load of new and interesting skulls made for a refreshing experience. I also have to commend them for reworking the infamous Library level. They knew it was a slug fest and very repetitive and wouldn't hold up in a modern game. The change to the level while also keeping the integral parts of the mission intact was very good. My gripe with the game is mostly the price, new missions and some glitches that were not present in the original. - Firstly, price. Asking for $90 AUD is crazy when all it is is a campaign game. If you're gonna ask for $90 you better do more than remake a story that's already been told, add 3 new missions with a new unique story and some skulls/modifiers/gameplay features. - Secondly, the new missions are boring and uninteresting. A lot of the rooms and parts of the missions feel so similar. The gameplay loop was exactly the same. Run to room, shoot enemies, run to next room, shoot enemies. At least at the end they put together a space fighting segment. Too many times enemies spawn behind closed doors and won't move with the enemy randomizer skull, Johnson taking ages to press buttons for us. It was just not very interesting. People were way to harsh on Williams but man, the ending where Williams is sitting on a pile of brutes with her squad was so hilariously cringe and hard to watch. It just feels like it was written by a millennial that snuck into the office. Thirdly, glitches. It was pretty depressing to see some of the prominent glitches be removed like bridge fall on Control Room and door skip on Silent Cartographer but there's some new glitches like if you die right after getting off any elevator the checkpoint you got on the elevator doesn't work. Twice me and my friends had to restart our LASO run on 343 Guilty Spark and Control Room because it would spawn 2 people dead outside the map. It's almost like the game can't handle restarting 3 people onto a moving elevator. We've had people spawn inside walls (at least they didnt die and restart us), random disconnects and crashes. Too many times we had to restart our runs. and my favourite glitch that I just want to document... Me and my friend were running remix and we completed Pillar of Autumn. Then when the next mission Halo booted up we were both stuck in a void. Complete darkness. We could barely move like we were stuck inside a box and in the distance we could see 2 covenant portable shields, a door that you would see on the Pillar of Autumn and 2 sentinels flying pass us. Probably the most odd experience I've had in Halo and we had to double check "What the hell, what mission are we on, what did it try to load?" and we were on mission Halo. One restart and we were back on track. These glitches I like. It annoys me because I know Halo Studios can create a good campaign experience but the bonus missions don't have me in high hopes. At this rate I'd prefer remakes of older Halos (apparently it's confirmed Halo 2 and 3 are in development). As it currently stands, my favourite Halo campaign experince from 343/Halo Studios would have to be Infinite even though I'd likely not play it a second time but it wasn't the worse experince. The missions were quite unique and different from one another. At least better than these bonus missions.
The best part about the game is the art, the visuals and technical work than went into making it all. I cannot overrstate how good the game can look when maxed out with some well-tweaked settings (courtesy of Ultra+). It can genuinely be a marvel to look at. The middling parts of the game are the fact that the underlying gameplay engine is basically that of Halo: Reach, and that much of the game is... Mostly similar to Bungie-era Halo games if not downright identical (The original game's soundtrack). The soundscape is ok, but not as polished and well balanced as it could be. Some combat scenario design can feel a bit off at times, which one might hope could've been focused on given this is a remake. The recast voice actors are fine, and the re-recorded voice lines of the returning cast mostly serve the same purpose, though whether for better or worse is mostly subjective. The bad parts... Well, it's difficult to summarize. No multiplayer, the bonus missions mostly miss the mark when it comes to being a value add (while also having little to no context with the main game), the pre-rendered cutscenes have some bafflingly unconvincing sections which definitely required more work (and, to be honest, better directing and storyboarding) and, once again, this was yet another Halo game developed mostly by developers who will not be staying on to work on future games, same as it was with Halo: Infinite, Halo 5 and Halo 4. Finally... There's just no getting around it - this game, on its own, doesn't offer much beyond its visuals and gameplay-reuse-refresh compared to The Master Chief Collection. Most damningly of all (though this is entirely personal of me), I would have preferred Halo 5 would've been fully ported to PC.