
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Most likely between $8.2M and $23.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 61% | approximately $13.7M |
| PlayStation | $55.99 | 75% | — |
| Xbox | Free | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
结论在前,他不值298/398 。非真爱慎重购买。 如果你问我最喜欢的游戏系列是什么,我的回答毫无疑问是——光环。 我的FPS启蒙作便是光环,他一直陪伴着我漫步在游戏生涯中。小时候,在快玩游戏盒里发现了初代CE,当时只觉得,在浩瀚星海里打外星人真的很酷!新世界的大门悄然打开。 记得初版打开游戏,开幕就是一堆细菌然后组成了一个巨大的地球,随后便出现了“BUNGIE”的字样,我也不懂那是什么意思。跳过之后就是一个巨大的圆环入目,下面繁体字写着“载入游戏”等等字样,与光环那标志性的沉吟音乐一同,开始了环带之旅。 第一关从冷冻仓出来,然后我又跳回去了。)我去,然后冷冻仓又关上了,我就卡在里面了。(事到如今还是睡大觉吧)或许这也能算一个彩蛋?但是好像没有保留下来。随后便是一系列的测试,光标与能量护盾之类。抵达舰桥,见到舰长,拿到手枪,回头一枪。(我也不知道为什么当时我会想到枪毙舰长?)喜闻乐见的六小强就凭空出现了,我当时还寻思——这家伙怎么打不死啊?我一直以为是我的伤害不够,在那里和六小强斗智斗勇了好久。)后面还有一段我记得是从维修通道出来,需要近战打开损坏的门,然后科塔娜开启了雷达,不知道为什么也没有保留下来,我觉得这也是很好的设计。 第二关我喜欢拿手枪把妖姬号打下来,拿精英的100%的电浆枪,然后我都舍不得用它,因为他是100%呀!(当时我觉得100%的好稀有呀)后面那一段“这个建筑物不是自然形成的,是人造的”,有一部分道路是断开的,需要在斜坡上加速跳过去,我觉得这段改掉也不错,因为我小时候总是上不去QAQ。但是开启光桥那一段的动画删除我觉得非常不妥,那或许是玩家第一次接触先行者的造物,我觉得,我去这桥还能这么开启?!还有就是驾驶疣猪号时陆战队员的语音大量减少,以前的陆战队员的骚话我觉得有趣呀,他们是活生生的人。 第三关就是最经典的步枪翅膀了。)打狙真的很爽吧!在重力升降机那里应该是第一次碰到猎人,很有压迫感。但也不是很难打。这一版的改动也不是很大,主要集中在真理与和谐号内部的路线,和以前大差不大。 第四关印象不是很深刻,只觉得猎人很多。还有就是这一版在驾驶载具的时候没有队友和载具的血量显示,这很不友好口牙,你说你删他干什么HS。 还有就是第一次遇见虫族那一关,我小时候一直不敢打,就是到了放录像的门口,我就退出打之前的关卡了。恐怖感和氛围感拉满了,还有密密麻麻的虫子,似人非人的怪物。关于虫族,重置版似乎取消了冲刺的设定,初代里虫族在一定情况下会快速的向你跑来;还有就是本代虫族孢子似乎可以抱脸;精英转化的虫族也有能量护盾了(好肉啊)。同时还改了一些路线,增加了大量的引导(这个改的确实好,以前找路找了几十分钟),最后加入了一个防守战,我记得以前好像到罪恶火花那里直接就过关吧? 大的要来了!没错他就是——智库。这绝对是光环路线和引导设计的集大成者!我超了,小时候碰到那一裤兜子虫族,跟杀不尽似的,还有那循环往复跟一个模子刻出来的地图,还有沟槽的开门防守战,第一次玩老版本不被恶心到的那可以去加入斯巴达了。新版本大改了地图和路线,一路上都有光标引导,同时把光环3的虫族坦克加入进来了,还有隐身装甲拿光剑的虫族(吓哭了)。总的来说,比老版本好多了。 后来几关也没什么好说的了。和老版本大差不差。 然后就是,HS你妈的你做的什么沟槽的优化和画面,这他妈的时不时就给我掉帧和闪退,虚幻五报错,还有那沟槽的胶片颗粒感画面,老几把糊了,跟打了马赛克似的。还有就是那堆怪量,星盟知道他有这么多部队吗,打真理与和谐号,那怪很跑肚似的出啊,还量大管保呢,我他妈手都打酸了。新增的三关做的也恨难评,堆怪堆一裤兜子,那鬼面兽跟开无敌似的,妈的打他跟刮痧一样,还有胸前那个抑制器,我记得不是血量低到一定程度才狂暴吗,新关卡在设定上还有吃书的环节。设计也是一坨,就好像把一关硬生生拆成了三关。 我很高兴我又看到并且玩到新光环了,但是看到它变成如此我很难过。我不希望FPS设计的先行者,主机FPS的引领者就这样,苟延残喘。或许,或许下一部光环可以更好,哪怕是勉强跟上时代。
Massive improvement on the original, in my opinion. My only complaint is the "girl boss" in the optional missions, but that's pretty minor. The gameplay is enhanced, gunplay feels much better, and the extra campaign modifiers are a fun way to get some replay value. I particularly enjoy the added weapons from future games, like the SMG, and how they added the Flood Pure Forms as enemies. Even with the kind of cringey writing in the extra missions, they were fun to play through, feeling like playing Halo 2 again. 7/10 game. Worth checking out.
Awesome!!!!!
it does make my pee pee hard but the lesbian marines everywhere are a bit much. also the added female character and sgt Johnson feel like they were written by ai in prologue missions. pretty tho
yeah.....so i am buying ANY HALO game that is remastered... i love this game so so so much please buy it cause you wont regret it!!!! even if you have never played the game before!!!!
Man it is so sad to see what happened to Halo nowadays
Ремейк шикарный, постановочные катсцены на уровне, ии врагов как всегда мое почтение, много забавных ситуаций генерит)) Разочаровало только прохождение за 9,5 часов. Было бы не плохо увидеть Guardians на ПК
Overall very good remake. 7/10. Spoilers for game contents. I love that they introduced weapons and features from later games, such as vehicle boarding, melee parrying, Flood Tank Pure Forms, and brutes in the bonus missions. Breaking up the very repetitive map design from the original game with new set pieces and arenas was a massive improvement that really shines in the Library and Assault on the Control Room. Introducing flood biomass to the set pieces once the Flood enters the game was another great decision that adds to the atmosphere of the game. The graphics are nice yet faithful to the original art style. The combat generally feels good, and sprint is added in a way that doesn't feel game breaking but also serves a unique purpose (allowing for quicker retreats from combat and traversal of long terrain). The Warthog run is significantly better in this game and makes much more sense in lore. In general the set pieces of the game feel more realistic compared to the original game while not removing the feel of the game. The game has flaws in how it executes some things as well as several bugs and performance issues. Shaders inside forerunner structures frequently break, resulting in sudden disorienting changes between darkened hallways and full bright rooms. The game has performance issues that will need powerful hardware to get good frames on higher graphics settings (pro tip, disable motion blur and AI upscaling). The Elite AI is taken from Halo: Reach, which can result in annoying micro-straffing and the VERY annoying quick melee attacks. Hunter AI makes them less aggressive than the original Halo games, making it harder to hit them in the back safely. On the higher difficulties, base enemies take multiple headshots from a sniper to kill, making it a very bad choice compared to magnum or just a shotgun. There is only 1 tank section thankfully, as it is very annoying to use and control and feels very bouncy as opposed to a heavy piece of machinery. Overall good remake, could have used abit more time in the oven before being served, but most of my issues with the game could be solved in post-release patches. (08/01/2026)
Good game 7/10 could've been 10/10 but it suffers death by a thousand nit picks. I've had a crash once in my playthrough, the maw achievement didnt unlock for me the first time, legendary is a little over tuned compared to og which was challenging but fair, some dialogue was jank (especially Cortana imo), keybinds reset every time I open the game, the battle rifle and needle rifle arent in base game and need a skull to unlock (but every other change is the default and you need skulls to make it play more classic), a couple of minor retcons that didnt really need to happen, the odst lady is kinda annoying. Female crew arent immortal like some think but their hitbox IS bugged, and the invisble walls are terrible for a game with like 50 skulls which make it hard to search naturally and not just google the spots. gameplay and graphics are amazing but the game just lacks confidence in its new direction at times.
i mean it looks nice but it just kinda sucks only reason its half okay is that its still combat evolved but reskined to be a steaming pile of woke turd bonus missions were better when the chick dude didnt respawn (after i kileld her) so i didnt have to listen to whatever it is