
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.14 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 3030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The demo was super fun. I don't know why they would release the game when it clearly was not ready. Movement is off, killing isn't as satisfying, its choppy and not smooth... just overall not very fun.
They seem to have broken the game and made it less fun on purpose for some reason, or did absolutely no playtesting before releasing it, after making huge changes? Either way. I cant, in good faith, support these devs anymore. Its been a while and they havent reverted or fixed it. Im not gonna be happy when they do at this point because it was malicious and/or stupid. You deserve nothing. You lose. Good day sir.
combat is ♥♥♥♥♥♥♥ compared to the demo. so much more shallow and unresponsive. enemies can gently caress you with their weapons and instantly knock you out but shrug off a sword through the abdomen themselves.
I have 136 hours in the demo and I love the idea and gameplay. But man, it runs terribly on my potato pc with 3070 and ryzen 5 5600X. Demo runs fine btw. Besides the performance, demo still somehow feels better and more polished then the main game. Later ranks feel boring, like there's no counter to full metal armor. Maybe it's the point and by design, but still not very engaging to repeatedly bonk an armored tin can without any damage, hoping it'll get bored and fall over. Kinda disappointed with the full game, it's 3/5 for me but I didn't enjoy it as much as I hoped I would. Edit: oh yeah, and the abyss where you go after your character dies sucks. Everyone who you've killed respawn as zombies, and if your killcount is more than 15 - you're screwed. Zombies are tough but for wrong reasons. They rush you and start biting, dragging your character down. Also they keep their equipment. So you either have to play with honor and mercy and let your opponents live when they yield (but where's fun in that) or you better not die at all and the mechanic is totally pointless.
its still ass in alot of aspects so you know no buy
ragamuffin
♥♥♥♥ the Abyss
Game is unfinished and not worth 20+ dollars when it's a early access mess that seems far less feature complete than the demo. The fact the damage to player slider does nothing is ridiculous paired with a idiotic one life system where you lose all progression on dying in the abyss which is stupid pair that with unfair knight AI that ignore good hits to the head with a blunt poleaxe with damage to npc all the way up and all it takes is a miss with a greatsword from a enemy for your hand inside a gloves gauntlet to somehow get cut by the tip of the sword ending the fight. The game needs a ton of work before it is worth money, it's a unfair grindy dumb experience where the merchant doesn't even sell you proper armor at knight tier making you have to run at them like a militia man while they're heavily armored with poleaxes. Overall just a bad early access, the demo is far better and needs to be what the main game is, the early access isn't worth the time or effort and surely isn't worth the money when they want to make it impossible to progress. The fee for putting to souls to rest needs to be changed, for someone who plays with high npc damage kills are unavoidable when the NPCs decide to throw away self preservation and charge spears, pitchforms or get unlucky neck cuts from swords and having over 220 souls costing over 2,000 in game currency is absolutely ridiculous compared to the obnoxiously low pay meaning a trip to the abyss for me with over 220 souls is a permanent death sentence just because there is no healing and all it takes is 1 tiny cut to a hand and the fight is over even with the damage to player slider to minimum. It is also funny how the adjusting armor menu gives you negative money sometimes giving you money for customizing armor for no reason. The amount of times i have been badly injured in full knight armor when i do the exact great sword cheese on the AI that they use on me yet they somehow don't even get knock out as the blade and pommel strikes their helmet hard enough to dent half of it multiple times is ridiculous. At this point i'd take a gun over a great sword or poleaxe to take down knights in the game as they are just ridiculously unfairly strong yet fragile at the same time, sometimes hits take them out instantly sometimes you can half sword beat the living hell out of them with a great sword denting their armor all over and even knocking helms off and they get a tiny cut somewhere with a dagger and you lose the fight because your guy starts acting like a total moron as if adrenaline doesn't exist and such cut injuries to the shoulders or arms wouldn't instantly cause someone to bleed to death so fast.
Demo is better than the full game the hair in the full game lags the hell out of my pc and one tap from a fist will kill you even if your on the most easy mode just play the demo not the full
It cant stop crashing