
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.14 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 3050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥ blunt damage reduction. Just keeping wacking each other at the higher tiers for 10 minutes until someone gets a lucky dismember. Holding Simulator. Better before updating, worst version since release
Playtest ran super smooth but now this game runs like a elderly woman on her death.
Full Sword
cé bi1
Si te gusta este nicho de juegos basados en físicas y sangrientos, cómpralo en descuento. Aún está muy verde en muchas cosas pero el gameplay core está bien y es muy entretenido simplemente entrar de vez en cuando a repartir violencia medieval.
I really wish I could say the game is good, but I can't. The progression mode is extremely unbalanced to the point where it doesn't feel fun like the demo was. You will do a crazy amount of fights in order to reach the tournament where you must do 7 fights, where nearly all of them are 2v1 or 3v1. if you lose, you must redo the fight before the tournament, but if you die you start all over. This would be fine if not for the crazy weapon balancing issues. Slam an enemy full force in the face with a sword? He bleeds a little but no big deal.. but if their weapon even touches you in the slightest.. instant broken bones, instant massive bleeding, you stumble, go unconscious, limbs fall off... and that's when a blunt weapon bumps into you without the enemy even swinging it. The demo to this game was PEAK and so much fun, but this version just feels like torture. Maps are poorly made where you often find yourself stumbling on the uneven terrain and losing a fight because your character waddles like a 3-year old who found his dads alcohol stash. It doesnt even feel like you can use the weapons as well as the demo. Like suddenly that super sharp sword is 50lbs and made of wet cardboard. The game has so much potential but the devs seem to be locked into this idea that this version is better than the demo, no matter how many players tell them it's not. You could spend literal days climbing the ranks in this game, only to have to start over because the ground was a little uneven. Oh and don't even get me started on the abyss mode.. which used to be just endless fighting mode where you had to find weapons or armor along the way... it was perfect the way it was.. but no, now lets make the enemies armed and armored ZOMBIES???? They get even close to you and they latch onto you with no way to knock them off.. and spaz bite you while knocking you over... and then... that's it.. you lost because Florida man decided to chew on you, and there is no way to fight anything once you have been knocked over. Your character loses all bodily functions unless he is fully standing. Again I really loved this game in the demo phase, and I still play the demo version to this day. I really wanted to love the full version, and I keep coming back once in a while to see if anything is better, but the devs seem more focused on *you can make sword longer now* than any form of playability. I didn't even mention the amount of graphical or game breaking bugs that infest this game. Call it a medieval Rougelike walking simulator.. not a fighting game.
good combat
IS halshuggning simulator
This game never gets old as they are constantly adding new mechanics. It's definitely the most realistic combat game I've played and I'm excited to see where it'll be after early access.
игра кусок шибкого говна невозможно вечно вылетает фатал ошибки кривая физика рекомендую разрабу занятся чем-то другим а не играми