
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.14 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 3050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Top tier fun
unplayable in its current state
HELL YEAH
good physics at times career mode is pretty fun as well as free play now that there is alot more customization I will say every now and then the game would be really buggy but its expected being early access and so physics heavy however id say 75% of the time itll be smooth but other than that its a really fun time and easy to get invested in
lol
games fun but the throat grabbing makes the hand to hand fighting less enjoyable
the demo is genuinley so much better this is an instant refund they botched the game by bloating it, performance is worse, physics are worse. reinstalling the demo
♥♥♥♥♥♥♥♥♥
Really enjoy the game but just feels different from the demo I played. Felt more rewarding that time around then this iteration, not sure why. What I can say is the Zombies really just suck and the fact they bite you is borderline unfair, they aren't fun to fight compared to the original abyss with a scaling foe the further you walked. Something else is the footing on some maps is problematic, I actively avoid going into slums because more times then not I'll knock myself out just trying to get closer to the challenger or kinda fun, they will knock themselves out instead. Heck alot of the time I have to rest because we've some how headbutted each other in a clash which tends to just out and out kill me. It's fun but damn it's frustrating because a fair bit of things are outside of my control. Which is strange, I'll sing the praise games like Ultrakill. Hard as ♥♥♥♥ but just feels fair to the player, if you die it's because you slipped up at a point not the game just punishing you for playing.