
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.14 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 3050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крутая игра, сюжетка тоже
Fun
game had a really rough launch, and the silence for months was worrying - however the latest updates have improved the game massively and it looks to have a good future
bellissimo poghi bug molto divertente non stanca mai
Generally the game is really fun and it runs a lot better than it did when it began. I would say the only bad part of the game is The Abyss, it is utter ♥♥♥♥♥♥♥ and I wish it simply was not a mechanic. The zombies grab immediately and just bite your fingers off, and then you die anyway. The combat is fun, occasionally an item is broken but its not too bad. (Pavise as of Aug25th 2026 breaks your leg occasionally on loading into the match.) Fun game, remove abyss because its so ass.
матюки, убийства и голые сиськи
This game really gives you freedom. If you want to go bear fists you can, if you want to bludgen people to death with helmets. This is also because of the weapon manurfacturing! I find the strength training a cool thing! It also makes you feel like you are making progress. When you kill people and take their better armour and weapons it gives you a sense of progress! Anyway: Combat: 8/10 Ui: 8/10 (Can be a lot better but very good as it is) Graphics: 7/10 (seen better but still very good) Story: 10/10 (Perfect for the game, not long at all or complicated) But there is an issue Sometimes ♥♥♥♥ just breaks.
wow aamzing
good
ngl why make an official release if its still in beta and very much at that level or lower in development, just rushing it out the door and making no way to leave reviews or feedback is such a soulless money hungry approach, maybe if this was a major testing stage where they would review players experience but the fact that they just made it so you can buy the incomplete game is so telling that someone bills were higher than their savings account the fact that theres still countless issues from the demo and somehow theres more..... just to list a few, the alley map junk that can fall 1/10 times it spawns, touches the ground, and explodes injuring most on the map best case scenario. something i call a design flaw is the insane responsiveness of the AI compared to the AI you "pilot", if you knock heads and both pass out, the completely AI driven one will always stand faster and often be on its feet by the time yours starts to stir. the unsheathable meter is completely inaccurate so you just have to guess and feel around for how long a longsword can be before the game decides its a greatsword and has no one handed dexterity and cant be sheathed. the first person menu is still a hot mess but with the new found modularity in the game its lack in quality can be displayed even better. certain weapons like the barbed warstaff and the rake still will turn you into a tornado if they catch you in the wrong way and you try to move. the new hired muscle asks for payment despite being dead. and why does it say "craft armor" if its only you being able to change the color of already owned armor.... with an ocean of issues like that and even more i could have easily listed, why are the devs putting it up for sale and plugging their ears, take feedback please