
Guru Gedara is a leading platform for interacting with the teachers and students. Meet friends and attend classes in a virtual environment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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普通
"Gurugedara" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Gurugedara" is a software application, an unsurprisingly failed one designed for Sri Lankan students with VR headsets to attend virtual classrooms. This failed so hard for a few big reasons... not least of which this software was published as a game when it isn't. Not many students in south asia own VR headsets... in terms of per capita, the number is low enough that it's statistically identical to zero, within the margin of error. Secondly, if you can afford a VR headset, your parents probably sent you to boarding school, and even if they didn't, you can still afford to get off your butt and attend class. Nobody wanted this application. Nobody used it. And it's not a game. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Here's an example of a game loop. In Dark Souls, you explore an area, encounter an enemy, fight that enemy and if the computer lets you survive, you repeat that loop with the computer providing you with new enemies. Another example is Candy Crush (while mobile games are awful, they are still games where this isn't), where you rearrange your gems and if you create a match, they're eliminated, you get rewarded, and then the game provides you with more gems to match to repeat the process. This software has no such loop and no interactive gameplay/feedback. It isn't a game and it cannot be "played" in any traditional sense. This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. The correct process for publishing non-game software is found here: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] Because the developer didn't bother doing the right thing, we now have a non-game software app in entirely the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. This only ever had [b]12 concurrent users[/b] (according to SteamDB), and for a "free" application, this is a dismal public reception. It failed. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the product.
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Very nice game
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