
NOTE - All previously sold DLC is now included in the game for free:Deep Cave Block PackUnder the Sea Block Pack Wild West Block PackUnique Skin PackHorror SFX PackSci-Fi SFX PackBlock and Load! Combining the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes...
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NOTE - All previously sold DLC is now included in the game for free:
Deep Cave Block Pack
Under the Sea Block Pack
Wild West Block Pack
Unique Skin Pack
Horror SFX Pack
Sci-Fi SFX Pack
Block and Load! Combining the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Players can create maps and arenas based on anything imaginable and, once complete, can utterly destroy them with bullets, bombs, grenades, tanks, helicopters, gunships, and much more. In the heat of battle, soldiers can create custom blockades and fortresses instantaneously. Watch out – just when you think you’re safe, enemies can tunnel through walls and dig through floors to ambush you from behind, above or below!
In addition to standard modes like Deathmatch, Team Deathmatch, and Capture the Flag, Guncraft offers over seven outlandish game modes like Lava Survival and Racing Mode, plus 100% customizable load-outs that include perks, weapons, vehicles and more. Even better, the core crafting mechanics of Guncraft are available throughout every aspect of the game, enabling players to build maps, prefabs, characters, and weapons on the fly, then decimate them all to take down enemies.
KEY FEATURES:
Voxel design coupled with hardcore FPS elements: Player-controlled vehicles, perks, killstreaks, class load-outs, clan system, and ranks.
Create custom levels, weapons, and characters – you are literally only limited by your imagination!
7+ outlandish game modes for up to 16 players (Online/LAN), including:
“Lava Survival” – Magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”.
“Onslaught” – Four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircrafts.
“Spleef” – Players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths, while fervently avoiding suffering the same fate.
“Siege Mode” – A building and prefab centric game mode where two teams are pitted in a race to build a trebuchet-style catapult first. Be sure to defend it, else you get your structure destroyed by the other team.
"Racing Mode" – Race to the finish and blow up everyone in front of and behind you in the process! You can even team up with a friend for some double dash style action in the fast paced new game mode!
Genres
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
125 / 5 000 Nie rozumiem, jak ta gra umarła. To była dobra gra, można było tworzyć własne skórki, broń, mapy i wyposażenie, a mimo to społeczność umarła. Smutny los dobrej gry.
even though its dead its pretty good for what it is
Guncraft — увлекательная игра, сочетающая строительство и бои. Играешь за персонажа, который строит базу, добывает ресурсы и сражается с врагами. Плюсы: разнообразие оружия, творческий подход к строительству, динамичные бои. Минусы: сложное управление, нестабильная физика, отсутствие сюжета. Подойдёт фанатам sandbox-игр с элементами выживания. Рекомендую для развлечения, но не для глубокого погружения.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если эта ЖАБА наберёт 1 лайк то у вас будет хороший день! 🐸🐸🐸🐸 🐸🐸🐸 🐸🐸🐸🐸🐸 🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸⚪️⚫️⚫️⚪️🐸🐸🐸⚪️⚫️⚫️⚪️ 🐸⚪️⚫️⚫️⚪️⚫️⚪️🐸⚪️⚫️⚫️⚪️⚫️⚪️ 🐸⚪️⚫️⚪️⚫️⚫️⚪️🐸⚪️⚫️⚪️⚫️⚫️⚪️ 🐸🐸⚪️⚫️⚪️⚪️🐸🐸🐸⚪️⚫️⚪️⚪️ 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🔴🔴🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🔴🔴🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴 🐸🐸🐸🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸
NUL
Guncraft is a free-to-play voxel-based first-person shooter developed by Exato Game Studios and published by Reverb Triple XP. Rather than following the traditional formula of online shooters, it combines competitive gunplay with creative building mechanics, allowing players to reshape every battlefield while matches are in progress. The result is a game that encourages both quick reflexes and inventive thinking, offering an experience that feels closer to a sandbox than a conventional multiplayer FPS. Although it first launched years ago, its blend of construction and combat still gives it a distinctive identity that separates it from many other shooters. The foundation of the gameplay lies in its fully destructible environments. Every match becomes an evolving battlefield where players can mine through walls, erect defensive barriers, construct towers, or carve tunnels to create new attack routes. Victory is often determined not only by accuracy with firearms but also by the ability to manipulate the terrain to gain a tactical advantage. This constant interaction between building and combat makes each encounter unpredictable, as familiar maps can be transformed dramatically within minutes. Players are encouraged to think creatively, whether they are defending objectives, setting ambushes, or escaping dangerous situations through structures they build themselves. One of Guncraft's biggest attractions is its extensive customization and creation system. Players are given the tools to design maps, create unique structures, personalize their characters, and modify weapons to suit their preferred playstyle. The game embraces community creativity by allowing user-generated content to become an important part of the overall experience. Instead of limiting players to developer-created arenas, it invites them to build and share their own worlds, greatly increasing replay value and providing nearly endless opportunities for experimentation. This emphasis on player creativity reflects the game's sandbox philosophy and helps ensure that no two sessions have to feel exactly the same. The selection of game modes also demonstrates the versatility of its mechanics. Traditional options such as Deathmatch, Team Deathmatch, and Capture the Flag are available for players who enjoy classic competitive multiplayer, but Guncraft also introduces several original modes that fully utilize its building system. Survival scenarios require players to construct platforms while avoiding environmental hazards, cooperative missions challenge teams to defend against relentless robotic enemies, and siege-focused battles reward strategic planning alongside teamwork. Other modes shift attention toward racing or creative destruction, giving players a variety of objectives that prevent the gameplay from becoming repetitive. Every mode takes advantage of the game's flexible mechanics in different ways, highlighting how construction and destruction are woven into nearly every aspect of the experience. Combat itself offers a satisfying amount of variety thanks to an arsenal of firearms, explosives, vehicles, and equipment. Players can customize their loadouts while unlocking additional content through progression, allowing them to experiment with different strategies. Tanks, helicopters, and other vehicles expand the scale of battles, while perks and specialized weapons encourage different tactical approaches. The ability to instantly alternate between building and shooting creates exciting moments where players can quickly erect cover during firefights or dismantle enemy defenses to create new opportunities. This constant balance between offense, defense, and creativity gives Guncraft a gameplay loop that remains engaging despite its age. The voxel-inspired presentation may appear simple compared to modern graphical standards, but it serves the gameplay well. Bright environments and block-based visuals make destructible terrain easy to read during chaotic firefights, while the dramatic collapse of structures provides satisfying visual feedback whenever explosions reshape the battlefield. The stylized art direction also allows the game to perform well on a wide range of hardware, making it accessible to players without high-end gaming systems. While the graphics clearly reflect the era in which the game was released, the visual style remains charming and functional rather than outdated for its intended design. Despite its innovative ideas, Guncraft is not without limitations. As an online multiplayer title, its enjoyment is closely tied to the availability of active players, and finding populated public matches can sometimes be difficult years after release. New players may also face a steeper learning curve than expected, since success requires mastering both traditional shooter mechanics and the game's unique building system. Some balance inconsistencies between weapons, vehicles, and experienced builders can occasionally affect competitive fairness, particularly for newcomers still learning the mechanics. These issues do not overshadow the game's strengths, but they do reduce its accessibility for players expecting a more streamlined multiplayer experience. Even with these shortcomings, Guncraft deserves recognition for its willingness to experiment with ideas that remain uncommon within the first-person shooter genre. Instead of focusing solely on precision aiming and fast movement, it rewards imagination, adaptability, and creative problem-solving. Every match offers opportunities for players to invent new tactics by reshaping the environment, ensuring that gameplay rarely unfolds the same way twice. Its combination of sandbox freedom, competitive action, and extensive customization makes it an enjoyable experience for players who appreciate creativity as much as combat. Rating: 5/10
eu jogava esse jogo com meu irmão no xbox 360, é triste saber que agora ele não tem mais servidores pra jogar online, um otimo jogo, por mim eu poderia jogar esse jogo por horas sem enjoar
gundon я думал это типо блокада3д +каллофдути НО ЖТО ХУЕТЕНЬ КАКАЯ ТО
had fun with this one back in 2013, but now servers are dead; don't waste your time :/
R.I.P.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.