
Guilt Free is a visual novel crossed with a point and click made to offer perspective on mental health and eating disorders. Navigate a couple's rocky relationship and encounter "flaws" or "quirks" that may actually be symptomatic behaviors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English, Polish, Spanish - Latin America, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game.
While I appreciate the attempt to handle sensitive topics, I prefer when games leave room for player interpretation rather than steering me toward a specific “correct” choice. Guilt Free could have been a more powerful experience if it trusted the player’s agency a bit more.
I absolutely loved this game! The characterization was done really well, the personalities felt real, and the dialogue choices made sense. The endings made me tear up at times and the art style felt nostalgic, an all around lovely experience!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not my style
Alice's next vacation should be to Liberia.
У моей подруги рпп, больно смотреть и играть в это
This is a 1 hour game, only get it if you like 100%ing games, dull story, Alice sucks as a character, no character devolupment, the different story paths are too complicated to complete without a guide, OP is a dumb boyfriend, the friends suck. the only W in the game is Dante, ♥♥♥♥♥♥ love that cat. over all 2/10. only good if you wanna get the 10 achivemtnets it has (5 achivemtns too many)
this is a cute short novel about girl with mental problems, i like it
oh. it was certainly a visual novel of visual novels.
absolutely loved it .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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