
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Most likely between $17M and $48.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.14 on Steam · Brazil (−66%). Compare 15 prices in 15 markets →
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They slapped a 1.0 release on unfinished game, your money better off spent for ready or not Edit: Forgot to mention, the game goes from 40ish gb to 99gb wtf? even ready or not 1.0 launch size doesn't increase that much. The performance severely worsen. I used to get above 60fps constantly with everything on low, now I goes even lower (into 20fps sometimes), the ai is no different, still no ai squadmate RIGHT NOW FOR 1.0 RELEASE BTW eventho they used to have it during operation first launch. Again just save your money theres better tactical shooter to buy.
8 years to put out a half-baked pre-alpha product and call it a full release, nailed it.
1.0? More Like 0.5 1.0 Release, and we have: Partial Controller Support Partial AI Implementation Partial Campaign (Prologue Only) Doors Customization Either the sweatiest multiplayer you've ever played or the lamest bots you've ever played against This game is an incredible multiplayer tech demo with none of the trappings of a complete game. Come back in 3 more years.
Game is unfinished, unpolished, and unclear in its objective. It quite literally is a do nothing simulator. If I could refund this game I would've, but its been too late.
It started out pretty good, then it went into development hell, and now I guess they've finally given up. What passes for "1.0" is very disappointing. The shooting remains quite good, but the AI and the scenario design is bottom of the barrel. You can get a more realistic experience out of Arma 3 with mods. I think most of us were hoping for a detailed simulation that would allow us to recreate the raid on Bin Laden (the compound is a map in the game) but this is very far from that. There are lots of better, more complete tactical shooters out there.
Apperantley in this game a terrorist with an AK-74M can see you 80 meters away in pitchblack darknes, but an elite soldier with top-modern NVGs cant see that far...
100 gigs now and it still feels how it played in 2023. Not worth the space anymore.
I was hoping for a lot more with the 1.0 update. When the game first released, it was missing quite a lot, and with the new update, the lacking features have become even more apparent. Problems: The AI cannot navigate buildings. Even if they could, they have zero reaction animations. On top of not being visually appealing to fight, they are demonstrably overpowered. They are essentially aimbots that know exactly where you are after your first shot, often pre-firing without you ever giving away your position. The worst part is that these issues are incredibly prevalent at night, when the AI has no visual NVG capabilities. They might as well have thermals and a drone overhead. The 1.0 update added a campaign, which the game desperately needed. Overall, I like where the story is headed. I cannot say the same for the mission objectives. The primary issue is that many of the objectives are monotonous and boring. For example, in the first mission, you must locate all the intel inside the target's house. When it says all, it means ALL. With no highlights or indications of where the objects are, you have to comb the entire house for small items that, plot-wise, are likely just texts between some dude and his wife. The worst part about this objective is that afterward, you are expected to run to the opposite side of the map, which has not been cleared and reintroduces the same AI issues that I mentioned earlier. It would be a miracle if you made it to the extraction alive. I really want to like this game. It offers a unique experience in the genre and has a lot going for it. I'd like to see the game fixed; however, the AI needs a complete overhaul from the ground up, and I feel as though the devs are unlikely to put the work in.
It's gonna be a no from me. I've had this game for a while, and I can say that it's got a ton of potential. I can deal with slow development in some cases, but slapping a "1.0" label on it when it's only got TWO campaign missions is pretty wack. Shame on these devs/publishers or whomever made this decision. I'm concerned that they won't actually finish the game, and if they do it could be many many years from now. What is holding them to finish it now that it's no longer in "Early access"? Will this soon become expensive abandonware like Interstellar Marines? My complaints aren't even with the gameplay, which I really do like, it's just so bare bones it's kind of inexcusable to be "releasing" it like this. Maybe we have different definitions of what "1.0" means, but to me it means the core game is finished. We should have a finished campaign, and be looking forward to more content via post launch updates and maybe DLC. This? This is barely a vertical slice and it's being sold as a finished product.
I love this game but it was nowhere near ready for a 1.0 release. Barely working AI, 2 campaign missions and missing critical tactical shooter mechanics does not a 1.0 make.