
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Most likely between $17M and $48.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.14 on Steam · Brazil (−66%). Compare 15 prices in 15 markets →
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Calling this game finished enough to release as 1.0 is really a sad joke. This game has been in development for a small eternity, 8ish years I believe, and it feels like the bones of the game are kinda coming together, but the game part of the game is just non-existent. There's nothing to do beyond run around soulless empty maps and meaninglessly shoot unengaging AI. The shooting and customizing of the guns is essentially the only selling point, and even then, it's not spectacular, it's just good. All in all, this is not even remotely worth the price tag, and even if they deliver the rest of the campaign as outlined in their post-launch roadmap (yes, they 1.0'ed the game with only two prologue missions for the campaign), it's still got a ways to go if the rest of the campaign is as hollow and half-finished as the prologue is. You really hate to see it. All of this being said, maybe a PvP scene blossoms, but I wouldn't count on it nor would I recommend the game anyhow
Who would have thought this would be another problematic release in the world of Mil-Sim? Actually, who's idea was to call this a 1.0 version without adding AI Companions? Game only has one "Operations" Mission available at launch (the single-player mode). Absolutely no support for AI Team-Mates too! This is very, very far from a finished product. The narrative so far is really funny, bad acting on the CIA handlers briefing, laughable mission prep. A lone operator doing a "Clean House" Call of Duty ripoff AND ONLY THAT for a campaign "teaser" leaves such a bad taste in the mouth. If you guys want to add narratives to this game, then please stick with something that doesn't sound this silly. Devs got a good game on their hands but they are too busy making it about customizing your tacticool character while they glaze over all the morality behind any type of conflict. It is truly baffling to see a game in the year of our Lord 2026 to depict enemies as just cardboard cutouts of "mid eastern terrorists". If they are going to keep this path then it'll be a game for the same niche public he already was, dudes on teamspeak who don't have time for Arma and somehow are still hooked on the post 9/11 power fantasy shooter games.
Mil-sims are awesome cause they impose anti-fun mechanics for realism (which I understand), yet the AI in these games never abide by the rules bestowed upon the player. Mainly the aim sway... I sure do love having my optic sway like a tree in a hurricane after having my gun raised for 3 seconds. "Ok, well I'll keep my gun down until I make contact". Except now enemies hold corners with their guns raised and shoot within 0.3 seconds of detection. I sure am glad they don't have arm sway from holding their guns up indefinitely. What am I supposed to do? Take pot shots from cover and take arm breaks every 5 seconds? Oh I guess it's my fault for trying out the armor that makes you heavier. The armor that doesn't seem to do much of anything by the way. Also night ops still suck ass. When I first played this game years ago, going in at the darkest time possible felt like clubbing seals. You were practically invisible. Then after v1034 or whatever, you'd shoot someone in the dark and have every AI open fire on you. And there's still a "bug" or something present that I haven't seen anyone bring up. For whatever reason if you gain height on a map in any way, the AI's detection range increases dramatically. This is most noticeable when playing at night. Go on compound and run around at the start, you can see the AI are unaware. Run upstairs in any of the buildings and try to peek over the edge. I dare you. Game looks like ♥♥♥♥ too lol. I feel like I'm punished for increasing my FOV to a whopping 110 and now I have to use binoculars if I want to see anything that isn't moving. Joke of a 1.0. The bipod still says (not functional) btw :)
I´ve played this game for 130 hours and really enjoyed the game before V1.0. V1.0 feels like a downgrade in many ways except for the graphics and the new Operations room. Also how tf is the current file size 100GB? Thats twice the size it was before and i dont see any groundbreaking improvements wich would require so much space. I just hope they learn from this so i can delete this review and actually enjoy the game again.
Увынск! К сожалению для игры за 8 лет разработчики смогли лишь похерить игру с неплохим потенциалом и даже модами не имеет смысла патчить игру. Релиз лично для меня не оправдал ожиданий от игры, разработчик конкретно наплевал на игру, к релизу смогли добавить лишь одну карту, редизайнуть три другие карты, за каким то хером убрали расцветки на не которые вещи, добавить три ствола которые будут взяты один раз чисто чтобы попробовать, сделать вид что улучшили ИИ, вернуть операции которые когда то убрали и приправили соусом супер пупер сюжета где добавилась лишь нищая озвучка и текст под брифинг, честно говоря даже не понимаю что собираются добавить в "сюжетку" такого что аж растянули на 6 месяцев дорожную карту, угробили оптимизацию и наконец раздули игру до 100 гигов но контента дай бог на 50 если не на 30-40. Подозреваю что игру доделывали уже хоть как нибудь, чтобы отдать уже издателю, но краше от этого она к сожалению не становится. Воспользуюсь слоганом игры. Не спешите. Подумайте. И не покупайте игру.
игра объективно очень слабая по сравнению со своими конкурентами, в ней слишком устарелая графика, враги максимально тупые и повышение их сложности влияет только лишь на их умение выцеливать твой череп, противник упал корчится от боли - добить его как в insurgency sandstorm нельзя, тк рэгдолл (и то плохой) есть у противников только во время их предсмертного падения, карты максимально спорные, тк в игре где в которой интеллект противника практически на нуле (все, что они умеют это очень всрато кидать гранаты, в рандомные моменты орать заскриптованные реплики которые НЕ ПРИРЫВАЮТСЯ при их смерти, иногда "осматривать" упавших товарищей, что выглядит просто нелепо, передвигаться маленькими группами по 2 человека, использовать укрытия и очень быстро убегать при обнаружении стрельбы непонятно где) так вот, слишком странно со всеми этими нюансами добавлять СТОЛЬКО открытых локаций, где при зрительном обнаружении противника он моментально переходит в режим боевой готовности и начинает все осматривать, хотя по идее знать не знает где ты. Расчлененка в игре отсутствует, кровь сделана ПРОСТО УЖАСНО (в сотни раз хуже, чем в сэндсторме или том же ready or not), опять же насчет графики - она просто отвратительна, реально слишком ущербна и да, это изза слабого движка, но SANDSTORM ВЕДЬ ВЫГЛЯДИТ КУДА ЛУЧШЕ НЕСМОТРЯ НА ТО, ЧТО ТОЖЕ ВЫШЛА ОЧ ДАВНО. Как итог: игра просто калл, в ней нету ничего, что выделяло бы ее среди сотен других подобных (кроме того, что при смерти враги делают чуть ли не сально, чтобы упасть "эффектно") НЕ БЕРИТЕ!!!!!!
i had hope for this game, but instead of continuing to refine the game in early access, v1036 turned into "v1.0" when the game was clearly not ready for it in "v1.0," movement is still clunky, ai's still turn into the main character, and character customization doesn't feel as intuitive as it should if the game had stayed in early access, it probably wouldn't have deserved a negative review... but it's too late now save your money, buy an actually finished game, don't gamble on a half-baked ground branch
The game IS NOT a full release or even close to finished. The game was 10x better before 1.0. The combat feels clunky and unrealistic, The gun customization is seriously lacking, all the guns feel identical with 0 recoil. Gun sounds are also lacking big time. The AI is predictable, overpowered, and all knowing. The game is very hard, not impossible, but very hard. The AI is either blind, deaf, and retarded or aimbotted freaks who prefire you and spray through brick walls. This game used to have a promising look, its gone. FULL RELEASE but half the functions are not working or unavailable and won't be in the game till next year or longer. The campaign has 2 missions, short ones too, the ai is not working right at all, the only new gun they've added in a year is a .22LR pistol that has 0 customization. When did someone ask for a ♥♥♥♥♥♥♥ .22LR in a milsim, who is using that ♥♥♥♥.
"From one of the developers behind the original Rainbow Six® and Ghost Recon® games" 1 he's probly got shuved aside agine like most games do, were there some Cropo scuzbag who want to push somthing the dev dose not this was not ready for 1.0 it makes me sad that the push for only haveing real peps not npcs to back you up was a losss for this game ontop of the slogy gun play/create has gone down hill makes me sad saw alot of potechel in this was looking froword to the good olds days of Rainbow Six® & Ghost Recon®
RON全S通关来这边才知道什么叫吃多了细糠吃不了粗糠。唯一值得称赞的是丰富的改枪系统和社区mod。对不起RON我骂你骂早了