
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Most likely between $17M and $48.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.14 on Steam · Brazil (−66%). Compare 15 prices in 15 markets →
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have had this game sit in my library for what feels like close to 10 years. And when they announced that we would get to play with friendly ai, i was really excited. But now they pushed the game to 1.0 and we still don't get ai teammates, not even for the campaign. This honestly feels like one big joke. the game has meandered for years in early access and now they claim to leave early access, only to leave the game in a state that can't be called complete. I will change this review if they decide to give us ai teammates, but for now you could not pay me to call this good.
im glad the ai spotting through walls wasnt fixed or the massive number of other bugs but 1.0 ready for sure
AI will rush you down with a full auto starting before they even see you while their friend echolocates your exact postion and hurls nades at you over walls, through windows, around corners
I've owned the game for over 11 years and only have 11.6 hours of playtime. That should tell you how bad this game is.
1.0 release was just a marketing ploy
黑脚 你GB什么体量什么内容你现在要吃100g硬盘,你更新这么点东西你何德何能给游戏膨胀了60个g 原来本体才40g多一些 你告诉我 黑脚 你往里面塞什么狗屎了要这么多空间,不知道的还以为GB是一款6202年最新多人西抠鼻蘸树力作呢,雇的是你妈绿皮程序员是吧,给玩家硬盘塞TM孢子长绿皮是吧,还是说你给玩家发的包里面打包了旧GB的所有游戏地图和版本,你GB拢共几把枪啊几个配件啊你占这么多空间,隔壁走路模拟器3一个50把枪几十个载具的资源包才20 30来GB 你50把枪不到20张地图没有的游戏你居然现在占用硬盘100GB 是不是不会删东西啊 黑脚 爷居然在6202年看到了蚊子腿更新 枪不过30把 地图不过20张占用硬盘100GB的游戏 太牛了黑脚 原来爷从8102年等GB更新更到6202年就是为了让黑脚8年便秘更新,想起来做就做一点的 6202年最新西抠鼻 蘸树合作射击游戏塞爆爷的硬盘 这游戏更新了8年居然正式上线拉了一大坨 8年啊!!8年啊!!! 你8年更新到正式版上线居然就是为了塞爆玩家硬盘 太有活了黑脚,现在配置里面居然清清楚楚的写着120GB空间需求,你真是个人啊黑脚
Expectations were not high, redownloaded after years of no content. Two barebones operations with AI slop voices, no friendly AI. Armor is in but I couldn't even tell the difference. This is 1.0 in name only. After waiting patiently for 6+ years I think I'm just done with this game.
500 hours later... I can't recommend the 1.0 release. I have nearly 500 hours in Ground Branch, and I don't regret supporting the project during Early Access. However, I feel it's important to explain *why* I spent so much time with the game. The majority of those hours were made enjoyable by the incredible modding community—not by the base game itself. Community-made weapons, equipment, maps, and other content kept the game fresh long after the official content had run dry. For years, I accepted the slow development because I believed the full release would finally deliver a complete tactical shooter. I expected meaningful improvements to AI, mission variety, content, and overall polish. I kept supporting the game because I trusted that 1.0 would justify the long wait. Unfortunately, it didn't. After playing the official 1.0 release, I honestly feel like the game is still closer to a technical demo than a finished product. The gunplay and weapon customization remain excellent, but those systems alone cannot carry the entire experience. The AI is still disappointing, official content is extremely limited, and there simply isn't enough depth or replayability to justify calling this a fully released game. The core mechanics are solid, but the gameplay built around them still feels unfinished. Ground Branch has always had enormous potential, and that's exactly why this is so frustrating. I wanted this game to succeed. I defended its slow development for years because I believed the final product would be worth the wait. I also believe the modding community deserves a huge amount of credit. Without their work, I doubt I would have reached anywhere near 500 hours. Much of the game's longevity has come from passionate community creators rather than official updates. I don't hate Ground Branch. In fact, my disappointment comes from how much I wanted it to become the tactical shooter it promised to be. As an Early Access title, I could recommend it based on its potential. As a game now marketed as a full 1.0 release, I can't honestly recommend it in its current state. I sincerely hope future updates prove this review wrong.
Mil-sims are awesome cause they impose anti-fun mechanics for realism (which I understand), yet the AI in these games never abide by the rules bestowed upon the player. Mainly the aim sway... I sure do love having my optic sway like a tree in a hurricane after having my gun raised for 3 seconds. "Ok, well I'll keep my gun down until I make contact". Except now enemies hold corners with their guns raised and shoot within 0.3 seconds of detection. I sure am glad they don't have arm sway from holding their guns up indefinitely. What am I supposed to do? Take pot shots from cover and take arm breaks every 5 seconds? Oh I guess it's my fault for trying out the armor that makes you heavier. The armor that doesn't seem to do much of anything by the way. Also night ops still suck ass. When I first played this game years ago, going in at the darkest time possible felt like clubbing seals. You were practically invisible. Then after v1034 or whatever, you'd shoot someone in the dark and have every AI open fire on you. And there's still a "bug" or something present that I haven't seen anyone bring up. For whatever reason if you gain height on a map in any way, the AI's detection range increases dramatically. This is most noticeable when playing at night. Go on compound and run around at the start, you can see the AI are unaware. Run upstairs in any of the buildings and try to peek over the edge. I dare you. Game looks like ♥♥♥♥ too lol. I feel like I'm punished for increasing my FOV to a whopping 110 and now I have to use binoculars if I want to see anything that isn't moving. Joke of a 1.0. The bipod still says (not functional) btw :)
Who would have thought this would be another problematic release in the world of Mil-Sim? Actually, who's idea was to call this a 1.0 version without adding AI Companions? Game only has one "Operations" Mission available at launch (the single-player mode). Absolutely no support for AI Team-Mates too! This is very, very far from a finished product. The narrative so far is really funny, bad acting on the CIA handlers briefing, laughable mission prep. A lone operator doing a "Clean House" Call of Duty ripoff AND ONLY THAT for a campaign "teaser" leaves such a bad taste in the mouth. If you guys want to add narratives to this game, then please stick with something that doesn't sound this silly. Devs got a good game on their hands but they are too busy making it about customizing your tacticool character while they glaze over all the morality behind any type of conflict. It is truly baffling to see a game in the year of our Lord 2026 to depict enemies as just cardboard cutouts of "mid eastern terrorists". If they are going to keep this path then it'll be a game for the same niche public he already was, dudes on teamspeak who don't have time for Arma and somehow are still hooked on the post 9/11 power fantasy shooter games.