
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Most likely between $17M and $48.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.14 on Steam · Brazil (−66%). Compare 15 prices in 15 markets →
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a real-world example of how focusing on aesthetics while neglecting actual gameplay mechanics can ruin a game. All this time has been spent reworking maps, adding new maps, weapons, skins, etc., and not enough time on the part that truly matters: gameplay. I’m very disappointed in this latest release. This is not a 1.0-quality product by any stretch.
After years of rather silent dev time suddenly this game has doubled in size yet nothing noticeable has been added outside of some incredibly obvious UNDISCLOSED A.I voices and mission text for TWO whole "campaign" missions. Most of the systems are arguably the same as they've been for the past 5 years with little info or changes passed our way. Spend your cash elsewhere.
Is it just me, or did the game get even more broken?
Still not finished at 1.0.
This game still sucks.
Ridiculously slow development. Now the developer is slapping 1.0 on an unfinished game.
[h2] honestly, i wish there was a "meh" option. [/h2] i've owned this game for 7 years roughly, played it on and off but to call this a 1.0 feels...lackluster. the performance hasn't really improved or stability of the game and so far the experienced AI feels same as it did a year or two ago. some new maps are nice and look alright but still alot of systems that seem missing that we're talked about awhile back
Imagine buying a dying game in Early Access where the development team couldn't decide whether it wanted to be a PvP or PvE game, and as a result, both aspects suffered. You announce that you're going to fix things and release a major update soon. After acquiring the game, you finish the projects that were already in development and commit to focusing on the PvE experience and the campaign. However, in an effort to generate attention and increase sales to recover your investment, you take the game out of Early Access and officially launch it. The problem is that the game still isn't finished. Instead of delivering the polished experience that was promised, it feels like the Early Access label was removed for marketing purposes rather than because the game was actually ready for release.
After a decade of development: No breaching tools. You have to shoot door handles to unlock them. Movement is clumsy. Enemies without NVG see you at night and one tap you from 50 meters away while you are inside a completely dark building. They also make no noise when moving. No new clothes or gear option. 1.0 is not the version number, it's the score this game should get.
this should not be 1.0. Only 2 missions and a large amount of gameplay issues. The amount of decor added is nice, but thats mostly it. Rampant crashes and graphical errors are a problem, and the small amount of improvement compared to last year is disappointing. I want to see more from this game because it has potential.