
Grimrush is a top down action game in which you must face off a gauntlet of seven brutal boss fights. Utilize three characters and a large selection of active and passive abilities. Balance offense and defense to take down the bosses and maximize your score!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
심심할때마다 스피드런 하는 재미가 있는 보스러시게임. 보스들 각자 적절한 기믹들을 지니고 있는데, 그 기믹들을 플레이어가 알아채게 하는데에서 그치지 않고 페이즈마다 난이도를 높혀가며 고도의 컨트롤성을 요구한다는 점에서 인상적이였음.
Full disclosure, I know one of the devs and even helped to game test it a bit. But with that said, I’m going to try to be as unbiased as I can with this review, this is both for the consumer and the devs. With this out of the way, let's jump into it. Grimrush is a bullet hell, boss rush game. There are many different bosses and 3 character classes. Each character has different abilities and stats, catering to any kind of playstyle. I found myself personally changing classes quite often, depending on what kind of experience I wanted at the time. The bosses are brutal in a really fun and challenging way, each being pretty different from one another and offering a varied set of challenges, I actually really liked the variety in this game. The game surprisingly felt really different depending on what combination of class and enemy you’re fighting. Something I really enjoyed was the music, with each different phase of the boss the music would dynamically change and ramp up the energy in the fight, couple that with the insane amount of projectiles on screen and you have a fantastically blood pumping experience. I found myself muttering the words “just one more try.” Quite often and clicking the restart button before even having a chance to think about it. Another thing that I found to be a strength to the game is the combo mechanic, if you can manage to go for a considerable amount of time without getting hit, you can get your attack power to raise up to really high amounts. It feels great knowing that you have +%100 attack combo and this is by far the strongest mechanic in the game, seeing the bosses health drop is incredibly rewarding and it urges you to keep on your toes and pay close attention to your character. While the game is difficult I would also say it pays off really well. Being able to choose a new ability after defeating a boss is great feeling. Now for some of the issues, while I enjoyed the game, nothing is perfect. For the most part the enemies do a really good job of projecting their attacks, warning you that something is coming, this is a strength but sometimes the game has issues communicating exactly what it wants you to do. For example, there is one monster that requires you to kill all of his minions before he will take damage. I didn’t know this so naturally I just thought it was a bug, it wasn’t and I soon realized what was expected of me, but that was after a few tries. I would also say that keeping track of the bullets on screen and the energy bars on the bottom right hand of the screen can be a really taxing experience. I often found myself trying to dodge but not being able to because of my lack energy points. While I like this mechanic I think it could have been remedied by a sound effect or on screen filter, communicating that you were low on energy. With that said though, these were the only two issues I had with the game. The combat is fluid, the music is good and the characters and bosses are varied, I think $8 is a fair price and I would urge you to at least try the game out. I’m excited to see what the future holds for this team, for a first game this is pretty good and a nice little distraction from all of the big budget games out there. I’d give this game a 7/10 score.
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Hours played at review time, across 26 reviews with recorded playtime.
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Динамичный экшен‑рогалик с видом сверху: игрок сражается с ордами врагов в мрачном фэнтези‑мире, собирает улучшения и открывает новых персонажей. Акцент на быстрых забегах, разнообразии оружия и нарастающей сложности. Плюсы: Быстрый темп геймплея — непрерывные схватки и динамичное перемещение по уровням не дают заскучать; Разнообразие оружия и способностей — каждый забег предлагает разные комбинации бонусов и арсенала, меняяющих тактику боя; Несколько персонажей — у каждого свои уникальные стартовые характеристики и навыки, что добавляет вариативности прохождениям. Минусы: Высокая сложность — враги атакуют массово и агрессивно, из‑за чего новички могут часто проигрывать и терять прогресс; Случайность улучшений — иногда полезные бонусы не выпадают долго, а слабые не помогают справиться с усиливающимися противниками; Однородность локаций — уровни генерируются по схожим шаблонам, визуальные различия минимальны, что снижает ощущение новизны при повторных забегах. Итог: подойдёт любителям интенсивных рогаликов и экшен‑игр — впечатляет скоростью, разнообразием оружия и уникальными персонажами. Может разочаровать из‑за высокой сложности, зависимости успеха от удачи при получении улучшений и однообразия окружения.
+1 免费 有成就 没中文 炼狱冲锋 《炼狱冲锋》是一款俯视角动作游戏,你需要接连挑战七位凶残的 BOSS。 在进攻与防守之间找到平衡,击败 BOSS 并冲击最高分数! 核心特色: 三名可玩角色 每个角色都拥有大量技能 七场风格迥异、紧张刺激的 BOSS 战 深度计分系统与全球排行榜 专属画面与音效 选择你的角色和初始技能,进入连续挑战。 BOSS 的出场顺序每次都会随机刷新。击败一名 BOSS 后,你可以从四个随机技能中选择一个额外的主动或被动技能;还能两次重 roll 技能,稍微掌控随机局面。 保持并延续连击可以提升攻击力,完成完美闪避能恢复魔力,避开伤害才能存活!这些操作也会提升你的分数。 由于每局获得的技能都是随机的,你必须根据情况灵活调整自己的打法。
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