
GREED: Abandoned Dogs is a competitive “PvEvP” Third-Person Shooter. Travel back in time to ancient civilizations where your sole goal is to survive, loot treasures and escape. Be the last one standing to sell stolen relics and become rich.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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GREED: Abandoned Dogs, rekabetçi bir "PvEvP" üçüncü şahıs nişancı oyunudur. Tek amacınızın hayatta kalmak, hazineleri yağmalamak ve kaçmak olduğu eski uygarlıklara zamanda geriye yolculuk yapın. Çalınan kutsal emanetleri satıp zengin olmak için ayakta kalan son kişi olun.
[h1][b]如果它是正式发行版,我会差评[/b][/h1] 标签 免费+抢先体验 很明显制作组想看到玩家的反馈 然后再去对游戏各方面进行调整 优化 如果我们喜欢这类游戏的玩家不去鼓励这些小工作室 只等着什么大厂3A 恐怕几年也出不来一款好玩的游戏 游戏没什么自己策划的独特核心内容,借鉴的痕迹太多 如果就是绕着塔克夫Tarkov转圈,这游戏绕不出来! 但是现在不论什么游戏,评论里一直充斥着“♥♥♥♥” 领导人画像,摸一下KUN困,口给我买,同性等这种垃圾评论。 最近还多了一种评论区养猫,养狗,牛子节骗赞的。 发个“好玩”or“不好玩"很难么? 哦,你TM根本就没玩过这个游戏,连游戏都没下载对吧。 时长全是挂出来的假时间,就是个刷评论的脑残没错吧? 非得再加几个汉字,就像一定要让所有人知道你是中国人是么? 大家只想玩游戏,只想看正经评论决定游戏适不适合自己。 这种下三滥吸引眼球的评论咱能不能消失在评论区? 最牛B之处是还有些大聪明去给点赞的。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<매력> 3인칭 TPS게임인데 타임머신을 타고서 로마군이 깔려있는 도시에서 돈되는 물건들을 수집해서 죽지 않고 원래 세계로 탈출하는 미션임. 당연히 과거로 원정 나갈때마다 돈(게임머니)가 들어가며 장비구매도 돈이 들어감. 죽으면 적자가 되는거임. <문제점> 1. 케릭터를 고르는 있는 종류가 많지가 않고, 나머진 잠겨져있다. 잠긴 케릭터를 푸는 방법을 모르겠다. 2. 상점에서 파는 의류나 장비가 종류가 적다. 3. 게임의 최적화가 잘 안된거 같다. 4k에서 게임을 하면 무진장 느려진다. 리솔루션 스케일을 100% -> 75~60%으로 내리면 타사게임은 꽤 안정적으로 바뀌지만..이게임은 값을 조정해도 프레임은 좋아지나 렉이나 언리언 엔진 오류가 뜨는 문제는 여전 하다. 이건 게임 자체적인 문제도 있겠지만, 언리언4 엔진 자체도 문제가 있는거 같다. 유사 증세가 다른 인디게임에서도 발견되고 있으니.. <희망사항> 1. 게임 불안정 문제를 해결하면 좋겠다. 2. 여성케릭터, 섹시한 의류가 종류 더 생기면 좋겠다.
3
I didn’t get to play the survival mode because there weren’t enough people when I logged in. but I really enjoyed the plunder mode, fighting roman soldiers and collecting relics and I like the idea of traveling time and stealing ancient treasures I played other loot shooters where you fight in present time or go to the future, but this was the first time I experienced a game going back in time to fight roman soldiers! The movement is a little sluggish and took me some time to adjust, but the gunplay is actually quite alright compared to other games. But I really wish they make the HUD better and also make it easier to pick up treasures when they fall on ground. Oh, and it might be a good idea to add a tutorial. I really didn’t know what to do I know it’s still early access and there is a huge room for improvement, but overall I think it can be an extraordinary game. I can’ play every day, but I’ll drop in from time to time for more feedback! By the way, can you post a roadmap that’ll tell us what will be added? I’m looking forward to seeing how this game will develop :)
The battle itself is fun, but we need more people. Right now there’s not much competition. The concept is unique and as a small tip, hide somewhere near the time machine and when other users are using the time machine to upload the treasures, it’s an easy way to plunder. There ain’t much players right now, so it’s kind of hard to get in a match but considering that it’s still early access I think it’ll get much better when there are more features added. I think it has potentials to be a great game.
[h1]Before I played Greed: Abandoned Dogs, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
game is dead
No European servers, Empty server with no other player only AI that even a 4 y/o could kill blind folded. The ideia of the game is great but the game itself is ages before its any good
Greed Abandoned Dogs describes itself as PVEVP Shooter. It has 2 main modes, Plunder and Survival. In the first mode you have to collect treasures and money and extract to them to the future, while the second mode essentially works as a Battle Royale mode. The scenario of Greed is actually pretty interesting. The players take the role of futuristic soldiers, who get send back in time to ancient Rome, to steal treasures from there. That sounds pretty interesting, but the game doesn't do a great job at explaining why this is happening at all and why specifically ancient Rome got targeted. (Perhaps there will be other time periods in different seasons upon the full release of the game...) The game also of course doesn't address the fact, that these time travels and slaughtering of roman soldiers with futuristic weapons would completely change the timeline of human history, but let's not get into that. There are supposed to be 3 different maps in the game, but right now the access is very limited. The default map is Damascus, which should be able to be played in Plunder Solo/Squad or Survival, but can currently only be visited in Plunder Solo. Players have to loot relatively empty and nearly identical looking buildings in order to find chests with loot. Some chests can be opened per default, others require a key and some have to be opened with money. Roman Soldiers are patrolling the city and attacking the looting players with bows or their swords. Players can defend themselves with modern weaponry, which makes these soldiers look pretty weak. The aim is to extract all the found loot via time-loop transporters during the match or via time machines (in the form of escape ships) at the end of the match. Human players can kill each other in order to collect all their loot. That doesn't seem so bad, but you can see the position of all players on your map as soon as they have at least 1 piece of loot, which strongly encourages players to raid each other immediately before they can transfer their loot. This feature really seems a bit weird and not though through to me. Mahendraparvata (which apparently is an ancient city in Cambodia) is the only map currently being 'playable' in Survival. It is at the moment not accessible in Plunder and 'playable' is a bit far fetched, considering I couldn't get a single match going after queuing for more than 1 hour at a prime time (which for this game is 15-20 concurrent players). The highest amount of players in the queue was 2 (including me), but 5 are required to start a match. You could say, that the Survival mode turned into an 'abandoned dog'. Plunder on the other hand just requires 2 players for a game and seems to be the more popular mode (probably because it is the default one, or perhaps players just don't want to try out another mode after experiencing Plunder). I only saw Mahendraparvata in the game's trailer, but it at least looked more interesting and less dull than the Damascus map. The third maps is Athens, but that one isn't playable in any mode at the moment. What I really don't like about this game is the role of money in form of the ingame currency. In order to start a match you have to pay an entrance fee or use a limited amount of tickets. You can alternatively buy weapons to start into a match with, which is a huge advantage over players with default pistols. The money can also be used to purchase skins. Weapons and skins can alternatively also be bought with real life money, but interestingly enough not the entrance fee. So theoretically you could run out of ingame currency and tickets and no longer be able to start matches... This is not a good system. If you wanted to be nice, you could point out, that you at least don't have to purchase ammo and you can not loose weapons after you unlocked them once. On the other hand you can even purchase improvements for armour and the damage of weapons or temporary stat boosters (higher running speed, weapon accuracy etc) in the shop... I would strongly suggest simply unlocking either all weapons or at least the most important for all players from the start and remove these entrance fees/ ticket system and all kinds of stat improvement items. Even though Plunder certainly has an PVE focus, there are also PVP elements in it, but there is no real kind of satisfaction or progression. You can kill other players and take their loot, but you can not see anywhere how you did relatively to them in points of loot or kills. At the end of the match you can just see how many goods you stole and how much ingame money you produced, but not how the other players performed. This gets very unsatisfactory after the second or third match. Even if you acquire more and more money after every match, there is no real goal except to collect even more money for the sake of it. Greed is clearly lacking a motivation/ goal for the players. Other issues are performance problems, which give you a gigantic lag for the first 1-2 minutes of every match (it improves after that). This is not being helped by the fact, that there are only 2 servers worldwide, which are based in Virginia and Oregon. If you are an European player (like me) or an Asian player, you will have to additionally deal with those Pings. The options customization is decent for visuals and sound, but lacks key binding options. The quality of the visual engine is actually pretty nice. The only map I could play on however (Damascus) still didn't look all at that great and had way too many reused textures, empty buildings etc. Soundeffects are alright, nothing really worth writing about. Since we are still within the first week of release, it is difficult to comment on the playerbase. It is however safe to say that the game didn't really take off at the start (All-time peak is 24 players and reviews are overwhelmingly negative at the moment). If I would have to guess, I would assume, that the playerbase will die out within the first weeks. Unless the Full Release drastically turns the ship around, which the developer goals do not suggest, I would be very surprised if the game would ultimately succeed. Pro: - Cool scenario (Time travel to ancient Rome) - Multiple game modes (Plunder + Survival) - Decent options customization - Graphics engine is rather good - Gunplay is okay (no more, no less) Contra: - No real purpose of the main mode (no progression, goal) - Only limited content access so far - Ingame currency/ tickets required to play matches - You can buy unfair weapon/stat advantages! - Massive Performance problems at the start of a match - Damascus map is pretty dull (many reused textures, empty buildings etc.) - Playerbase? (Survival mode already abandoned) Result: Greed Abandoned Dogs has a cool idea behind it with the scenario of futuristic soldiers travelling through time to the ancient Rome. The game however totally fails at explaining the reason for it and to give the players a motivation to keep playing. The graphics look nice and the gunplay is okay. Unfortunately the game has many flaws. Survival mode is practically unplayable since nobody queues for it and Plunder lacks a real target. The default Damascus map isn't really well done, the Roman Soldiers end up as underpowered victims and I haven't even talked about the performance problems in every match or the awful money system in the game, which totally unbalances the matches. The concept of Greed definitely had potential, but the execution is even in consideration of the Early Access status of the game simply too fundamentally flawed. 3.5/10 Update: Due to the latest update I am upgrading the score of the game from 3.5 to 4.5. I have explained my reasons here: https://gamereviewnation.blogspot.com/2021/07/greed-abandoned-dogs-pc-review.html 3.5/10 -> 4.5/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.