
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Most likely between $459.8K and $1.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $4.40 on Steam · Brazil (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
this game makes me feel like im still in my hometown: full of danger, entities and tons of valuable items can be stolen. every night... i mean run is filled with chaos and endless oppurtunities. when you kinda reach the end game you dont feel scared or worried to go down that elevator cause you become the danger itself for entitites. 10/10 Adana Experince
Played for 3 hours already finished the game (solo) hope there will be more quest in future because if there so the game is to overrated for its price
Good Dollar Per Hour game. Pretty much at the end in 10 hours with maximum goofing off. Have a room full of plants. Thats neat. Its like a jungle. Then I dropped kicked my friend through it and lost 3 room levels. Would do it again.
kotakbass Koch
meglio di repo ciao
Поки що мені дуже подобається грати в цю гру. Гра не сприймається надто серйозно, і мені дуже подобається, що можна дати відсіч монстрам і вбивати їх. Мені також подобається покращувати та прикрашати будинок. Я б точно хотів бачити ще більше декоративних предметів та меблів у майбутніх оновленнях. Також з плюсів можу виділити що вона дуже оптимізована, швидко заходить,не загає, якщо звісно ви настроїли графіку відповідно своїх характеристик ПК. В цілому позитивні враженя. Чекаєм продовження, бо зараз вона все ще схожа не на повноцінну гру а на ранній доступ.
This game is INCREDIBLE, it takes the standard friendslop formula and actually builds on it. From the standard extraction loop, to Creative building, into open world exploration and MORE. It has the funny moments and general stupidity you want from a game like this, but there’s also variety which just makes you want to keep coming back. Honestly, I think similar games should be looking at Grain Rot as a basis for what a good friendslop game can actually be. It doesn’t just rely on funny moments with friends, (which is fun in itself) but also gives you an actual game to play at the same time, The VA and Art Style of the game is also really visually pleasing. It definitely still needs more updates and content, but I assume like most games in this genre, that’ll just come with time, and I can see this game getting better and better as it gets more. Overall, This game deserves the love its getting, and I really hope the updates keep rolling considering the patches so far have been quick and amazing.
Un très bon jeu entre ami. Pour avoir fait beaucoup de petits jeux dans le même esprit, je trouve de GRAIN ROT va au bout de ses idées. Une bonne rejouabilité, du fun, une progression qu'on ne perd pas.. Le jeu est très bien optimisé aussi pour le coup. Je recommande ce jeu.
GRAINROT is probably one of the most approachable co-op extractor games I’ve played. I’m primarily a solo player, and games in this genre—especially ones like REPO—can sometimes feel pretty unforgiving when you’re playing alone. GRAINROT strikes a really nice balance. The enemies feel dangerous enough to make encounters exciting, but not so overwhelming that avoiding them is always your only realistic option. You can actually fight back and feel like you have a chance, which makes solo play much more enjoyable. I’ve also played with one friend, and obviously having another player makes things easier (and usually much more chaotic and entertaining), but I was pleasantly surprised by how viable the game feels solo. For a more casual player, that makes a huge difference. I’m also a big fan of the base upgrade system. Being able to improve your stats while also decorating your base makes progression feel meaningful. Compared to games where failing a run can mean losing a much larger chunk of your progress, GRAINROT gives you a satisfying sense that you’re still moving forward even when a mission goes sideways. The quests are another great addition. They give you clear goals to work toward and help keep the gameplay from becoming repetitive too quickly. Unlocking new cosmetic options as you explore also gives you that constant little feeling of, “Oh, cool, I got something new.” And I think the tone is handled really well. The gameplay and themes are silly enough to be genuinely fun without leaning so hard into the absurdity that the novelty wears off immediately. Overall, I think GRAINROT is a great example of what this genre can be. It’s challenging without being needlessly punishing, progression feels rewarding, and—most importantly for me—it actually makes solo play feel viable. I’m really enjoying it so far, and I hope the developers continue supporting it with updates. Definitely worth checking out if you like co-op extraction games but have found some of them a little too brutal to enjoy casually.
This game is a great take on the "friendslop" genre. The basebuilding could use more constructs and content but at the end of the day, the game just released. One thing I think would make the base building more worthwhile would be if something attacked your base with like a quest or an optional thing to get gold or scraps. I give the game a solid 6.5/10 right now but it can easily raise to an 8.5/10 given there is more support in the future.