
Arm yourself with sticky boots, a smart-pistol, and the titular 'Goosthetic' grappling prosthetic to swing, slide, jump, boost, and shoot your way out of a twisted and abandoned scientific facility! Escape captivity and evade slime mutations in this fast-paced action-platformer FPS.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting concept, great music, and fun graphics. Too much sliding, boosting, and running on walls (and falls) for me... but if you enjoy that kinda game, this is for you.
I played this one a number of times due to its adjacency to my period of enrollment, and I played it a number of times more today. My first play had crashed about halfway through, but afterward it seemed to have revved up to a mostly smooth runtime despite the stickiness of the controls themselves. In my first full play, I had accidentally leapt over the Goosthetic without seeing it. This had turned enemies into a much more frontal and engaging threat, although the vertical shaft areas could be quite hard to contend with. After that goofing I decided to go for speed, for which the developer times create a captivating sympathy. The game is a Nerve mazer, an atypical mech focus for the point-of-view perspective, and one which seems to express some immediate dissonance. In short, the endemic measures of spotter gaming are physically restricted to a slower tempo while using a point-of-view. All other mechanical aspects are bound by this fundamental rhythm of perspective, which is also why maps have become such an innate and expressive feature of the concepts between Metroid and Vania; it is perceived as an unavoidable result of the scene's ratio between the player and the maze they explore. I thoroughly enjoyed Pathfinder in the first year of Apex Legends; he sort of felt like an aura slot machine, where I could either land a crazy ghost ride on the whip or smack my face and spill all my nuggies. A single player version of that gamble where teammates aren't immediately quitting as soon as they hear his cringe ass voice lines on the character selection is a benefit for everyone involved. Goosthetic gets an S for Slimy and Sweet (Slimewire? Smilewire?).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра "Goosthetic" - это очаровательный и расслабляющий опыт. Визуальный стиль, вдохновленный Windows 95, создает приятную ностальгическую атмосферу. Простая, но увлекательная механика сбора предметов и решение несложных головоломок отлично подходят для коротких игровых сессий. Гусь, главный герой, милый и забавный, и наблюдать за его взаимодействием с окружающим миром доставляет удовольствие. Игра не поражает воображение глубиной сюжета или сложностью геймплея, однако она подкупает своей простотой и уютом. "Goosthetic" - это отличный выбор для тех, кто ищет ненавязчивую и успокаивающую игру, чтобы отвлечься от повседневной суеты. Не стоит ожидать от нее чего-то революционного, но хорошее настроение и заряд позитива гарантированы.
fun movement, very playful all around :]
I like the overall idea of the game. Its biggest advantage is that it's free; it's always cool to discover and try something you haven't, especially by smaller studios. Personally, I had this feeling of playing a crossover of Poppy Playtime and Titanfall 2. I appreciate all the producers' efforts to entertain me (player). What sadly puts me off is that the game failed to load a couple of times with some unknown errors (I have a good enough computer for certain games, especially smaller ones). If it worked, the game had a delay and was lagging. Once I partially repaired it by changing settings, I could start the game. It's rather an easy game; however, some of these lags were killing the fun a little bit. I've noticed also some minor bugs in the game, which I don't know if they're intentional: first off, the sticky hand doesn't have any specific rule for distance of usage; sometimes I was able to use it across the whole room, and sometimes I couldn't climb a platform a couple of metres above my head. And secondly, once killed, monsters don't respawn once you die and need to retry. I don't mean to make creators feel bad for creating a game; I'm happy that people are willing to share their products for gamers for free, but considering the fact that it's around a 15-minute game, I spent over an hour on it and wasn't able to finish it after all. I'm sorry, but I haven't had the best experience. Kind Regards, Matthew.
Arm yourself with sticky boots, a smart-pistol, and the titular 'Goosthetic' grappling prosthetic to swing, slide, jump, boost, and shoot your way out of a twisted and abandoned scientific facility! Escape captivity and evade slime mutations in this fast-paced action-platformer FPS.
I tried the game because someone I know knows one of the developers and to be honest its not my type of game but it does have a appeal to a speedrunner which I am not but its got a doom aspect to it and maybe a old devil may cry with the timed aspect very cool If you like to try and beat things as fast as possible
The game did not work. First it took a long time to get even to the main menu, which looked like a poor mobile game conversion and then trying to play, the game crashed. Furthermore, mouse pointer movement was jerky, so this looks like a really bad product.
the game is good, the lag is not, all the movement, the asthetic everything feels great but being stuck to 60 fps. and frame dropping and frame freezing happening makes what should be a great decent little game into torture. But if its optimize 10 out of 10. great work !
Прикольная бесплатная игра на 30 минут. Не совсем отточенное управление, но грех жаловаться на бесплатную игру. Рекомендую к прохождению.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.