
Goofballs is a goofy physics-based soccer game made by students at SMU Guildhall. Players roll, dash, and ground pound their way to victory. With a variety of ball types, playing surfaces, and arenas there are hundreds of combinations to play! Proceeds go to support student development.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
심심할 때 할 수 있는 간단한 겜
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] "Goofballs" is one of literally thousands of student projects infesting Steam. It's from SMU Guildhall in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a very mediocre arcadey 3D top down(ish) football game where you bash a ball around to get it into the goal, only with a deliberately bad physics model. And no players, because it's garbage. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Worse, this was a student project... it's absolutely unacceptable, in fact, seriously apalling, for students to charge gamers money for their incomplete tech demos and homework assignments. This reflects badly not only on the students but on the SMU Guildhall. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead. Students, at a religious university, trying to scam gamers into paying them for a homework assignment. Jesus wept.
Если друзья есть, то можете, а так вряд ли.
Не советую играть одному, в это надо тока сдрузьями
this is a small, adorable multiplayer game. havent actually tried the multiplayer functions of it, so all i can say is that the AI is laughably dumb.
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yes
bis auf music, ganz nice
Ick weiß es ja nicht! Det Spiel hat einen guten Ansatz und ist nicht rotzehässlich. aber kein Online Multiplayer oder funktionierendes Remote Play machen Koop bisschen schwer. Hab aber n Ball fett weggestampft und den Loser danach nochmal gedropkickt. Hatte Spaß. 10/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.