
Goi: Spooky Run is 3-10 players “Catch me if you can” online party survival game. Put your friendship to the test! Prank your friends, survive the ghost hunt, and be the last one standing in this chaos!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About






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Languages: English*, Thai**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมภาพน่ารัก เกมเพลย์สนุก ตลกดี เสียแค่อย่างเดียว คนเล่นน้อย หาห้องเล่นยากมาก
น่ารักมากกชอบเสียงเพลง
interesting game but there isn't any player to play with
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good for playing with friends, but unfortunately, I don't have any.
หลังจากที่ลองเล่นแล้ว สนุกดีครับหัวร้อนนิดหน่อย พยายามจะอยู่รอดให้ได้คนสุดท้าย ก็โดนผีรุมกอดแพ้ตลอด ดูวุ่นวายดีครับ
its very funny more than i think!!!!!!!!!!!
ยอมรับว่าเกมดี ทำระบบการเล่นน่าสนใจ (แก้บัคเรื่องหาห้องก็ดีขึ้น) ถ้าทำลงมือถืออาจจะรุ่ง เสียที่ว่าไม่โฆษณากระจายข่าวไรเลยคนจะรู้ไหมว่ามีเกมนี้อยู่
เกมเปิดใหม่แล้ว เล่นกับเพื่อนสนุกมาก
เกมสนุกมาก เล่นกับเพื่อนเพลินสุดๆ
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Goi: Spooky Run is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This top down arena "tag" game has a ghost theme and a few gimmicks based around various monster/ghost superstitions, but ultimately the poor quality and greedy cash shop mechanisms deterred players. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 11 | 100% | $11.99 | |
| $21.6K | 70 | 97% | $11.99 | |
| $16K | 99 | 93% | $6.99 | |
| $19K | 58 | 88% | $8.49 | |
| $5K | 28 | 96% | $6.99 | |
| $1K | 7 | 100% | $7.99 |