
A game that combines real-time strategy, card collection and role-playing. It's based on Greek mythology. You can play as heroes who can manipulate the power of Rune, summon the army and cast magic to defeat enemies, challenge or defend the authority of the Gods.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, Traditional Chinese, English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Gods and Kings" is an abandoned attempt at making a medieval/fantasy RTS/card battler hybrid, which might have a lot of promise, but the way the developer has misleadingly priced this product to scam gamers, and the way they abandoned it almost immediately after launch (presumably without refunding anyone naive enough to pay for the full game) should be enough to warn gamers away from this bug riddled, incomplete and abandoned product. The developers abandoned this 5 years and 11 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On pricing and value for gamers, this isn't really free as you're expected to pay up more money to unlock content/DLC so you can keep playing. This is some nasty, predatory pricing and PC gamers don't like it. The developer has their hand out a $11 USD DLC to unlock the full game... this is the wrong way to price a game, and while Valve lets developers do it, it's ultimately bad for gamers. If they want to try sell their game with a free demo, there's a formal, less misleading way to do it, but the developers here chose deliberately not to follow the correct course of action. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
致 官方 这款游戏的UI有待改进,战役动画需要设置跳过而不是点击一次看一次,3D游戏战斗方式我并不反感,但是如果无法实现给人带来愉悦的画面感,那还不如做成2D的游戏战斗动画,虽然说是抢先体验测试,但是这款游戏并没有达到能够基本上市的一个要求,一个游戏如果无法给人继续玩下去的动力,那么它就没有意义,请继续努力。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.