
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Greek, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +17 more
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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很好用的游戏制作软件
i dont know what im doing most of the time
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
классная игра, реиграбельная, прошёл 2 раза
An amazingly powerful Game engine, movie maker and GPU accelerated application develpment engine. It exceeded my expectations.
This game gives you access too you wildest ideas and dreams 100% recommend
Agent + godot,吞噬时间的神器。你资源比不过unity,插件比不过unity,光影比不过ue,但你开源!!!伟大,无需多言。
Quand on vient du développement web, on n'est vraiment pas dérouté par Godot. Avec le système de node-tree, d'attributs sur ces nodes et d'événements pour qu'ils communiquent entre eux, on n'a que des concepts connus dans le dev web. Le GDScript joue un peu le même rôle que typescript, les scènes correspondent aux composants qu'on peut trouver dans Svelte ou React. L'interface est agréable, je peux avoir vscode comme éditeur externe pour rester dans le confort d'un IDE que j'ai customisé à mes besoins, il y a même une extension vscode pour se connecter au language-server de godot et avoir en direct les erreurs de type dans vscode. J'avais commencé des projets de jeu avec des technos web, mais le fait de devoir à chaque fois choisir la bonne lib pour répondre au bon besoin ajoute une charge considérable. Dans Godot, tout est déjà là, pour le rendering, le physics engine... Il y a des mises à jour régulières avec plein de features géniales, chapeau !
Нет кнопки "сделать игру" :(
не лезь оно тебя сожрет
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.