
Continuing the legacy of the Girls' Frontline world, this all-new adventure casts you as the Commander, challenging you to lead your squad of Tactical Dolls deep into perilous contamination zones and overcome enemies with tactical prowess.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best US #70, worst AU #100 · 3 markets collected
US · last 30 days
About
The end of an era, the dawn of another; the fall of a faction, the rise of another... The torchbearers shall shine upon the brave new world.
After severing ties with G&K, the Commander bid farewell to the past and chose to venture into the contamination zones. During their journey, the Commander encountered more and more individuals and Tactical Dolls. Each with their own unique stories, they became indispensable members of the Commander's team. The Commander, who only sought to complete bounty missions smoothly and earn a stable income, was unexpectedly ambushed during what appeared to be a routine transport mission. Far from the bustling vortex, it became clear that the Commander had been drawn into an even larger maelstrom...
Girls' Frontline 2: Exilium is a 3D strategy RPG for both PC and Mobile. In this game, you will fully experience:
Inscribe your Covenant and unlock exclusive archives, memories, and voice lines for your Dolls. Affinity can be deepened through gift-giving. A Covenant with your Dolls can be formed at a certain Affinity level, which unlocks an exclusive Covenant Projection.
Handguns, machine guns, shotguns—every type of weapon is available with a 360° preview. Freely attach weapon accessories to create a unique appearance for your weapons. Equip your team with the finest weapons to face the toughest enemies.
Featuring high-quality character models with rich interactive features. In the Refitting Room, you can freely interact with the Dolls. In the Dormitory, you can use the dynamic camera to capture their day-to-day moments, and enjoy a unique, cozy experience.
Stages are enriched with dynamic elements, including various cover options, mechanisms, and terrains. Analyze the combat situation and strategically lead your Dolls to victory.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.3Kreviews | 70% | #33 | $0 |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] XCOM with anime girls based on weapons? Sign me up! [/h1] Jokes aside, I've been playing this game since its release, and it's actually pretty decent. The character designs are cute and detailed (maybe a bit too much in certain places...). The gameplay is solid, though in the endgame it feels more like a puzzle game than a proper XCOM (maybe it was always like that, right?). The story is interesting, to say the least, and it always maintains a personal touch that I really like. As for the overall gacha, even though it features the same 50/50 model as other popular gachas... the rewards are very generous. I'm not kidding when I say I have almost every unit (I think I'm missing 4) in the game and managed to save over 500 pulls for Loreley and Chayanne. I think that, unlike other games, it's quite generous in that regard. I should mention that the game has made decisions that a lot of the player base didn't agree with, such as the gacha skins. Game modes like Boundary Push/Phase Clash and Gunsmoke are incredibly boring, yet they are part of your weekly content. Even so, the devs have significantly improved the game in other areas since launch. Especially in the Quality of Life department: removing Military Simulation, adding loops to complete dailies automatically, and allowing players to replay event stories they missed. There really are both good and bad points. As for me, this will be my last update, since unfortunately, I suffer from a condition called not being a NEET, and GF2 just doesn't give me the same satisfaction and excitement as before. I'll dump all my remaining pulls on Chayanne, and that will be it. If you enjoy slightly more serious stories with a dose of fan service and gameplay similar (though not identical) to XCOM, it doesn't hurt to give it a try. Keep in mind that unlike other gachas, GF2 is more of a niche title, so finding information about the game can be a bit frustrating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Japanese*, Thai, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal, Spanish - Latin America, Korean**languages with full audio support
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played a lot more on mobile than on computer and for the most part it's disappointing. I love the original Girls Frontline, I still play it to this day so I was happy when a 3D GF came out. but this game just feels more outdated. this style of turn-table based system is pretty boring. it's no different from other games like it. granted, I don't like turn-table based games all that much, I tried to have fun but it was just too slow and boring. Another problem is the dolls. in the original game, yes you had outfits but this game is no different from Azur Lane. people who like the very revealing character designs in that game will love this game. unlike the dark, grimy, moody feel of the original, it's like they focused way too much on the characters and their revealing clothing/animations. I don't mind a little bit of a revealing factor but then again, this is close to Azur Lane territory. speaking of having a specific "feel" to the game, this game adds blades/melee to weapons. I love swords, don't get me wrong but while there's skins in the original GF game for swords, there were no melee weapon doll. it kind of feels off to have blades in a girls x gun type game, as the saying suggests "bringing a knife to a gunfight" just doesn't make the game feel like it's part of the Girls Frontline series There's not much I can give it for positive points unfortunately, I've played about 10 hours max in the mobile version and it's just disappointing. having a new style to a game isn't bad if it's done right but for this game, it's done all wrong. This could be a hot take or just me being picky but focusing on the characters more than the actual gameplay makes the game feel stale and pretty boring after a few hours of playing, thus I didn't play a lot on this version.
Very slow pace, from a narrative and gameplay standpoint. I have no idea why the files in this game need to be so big, but after you download the huge steam package, you need to d/l another 27 gigs when you first play it. Once you're in, about all this game has to offer is basic gameplay and nice visuals featuring hot anime babes. The storytelling is slow, the gameplay (through the first few hours, at least) is ultra-basic XCom, there enough statuses apparent that maybe there's more depth here, but it's just so slow and it throws every anime trope or image at you that i don't really want to sit through more.
The game itself is good, but is absolutely ruined when it comes to pulls as they have by far the worst pull mechanic of any gacha game. Guarantee'd elite for banner pulls does not guarantee the banner pull. You need to pull 80 for the guaranee. Frequently you will get down to the guarantee hit, only for the game to give you another F tier elite charater instead of the banner. This elite pull of another character will reset your guarentee pull requirement back to 80. That is their entire pitty system. I burnt through more than 300 pulls on the latest patch only to get the elite character once. No copies. no weapons. I tried sticking with it for a while, but unless you're willing to dump a few hundred dollars for each banner, don't bother. In a game where they put so much emphasis on getting copies of charaters to boost their abilities, they make getting copies impossible unless you proper whale.
gacha slop with cute waifus / trash hoyo 50/50 ruins it
I STILL miss my wife. Game's pretty solid, storytelling is peak, and the gacha elements are aight for free-riding; get a platoon friend with C6 Min-Maxed Voymastina to sweep through the campaign / Events and save pulls until YZ and Mica finally drop your favorite girl. You, yes YOU reader, your favorite Doll is totally alive and totally didn't die in Frankfurt! Save pulls for her, she will return, probably.
combat sucks. Take the assets and make a 3rd person shooter
I have a big list of issues with the game to the point I don't even know where to begin getting into them but the game support being outright retarded and refusing to help is what's putting the nail in the coffin for me.
The details of their feet are immaculate (Swear to god I DONT like feet)
i dont have a lot of hours in this here, but i am a mobile player so i have somewhere up to 240 hours, this game goes into the powercreeping grounds and its IMP-ossible to get anything you want first try in banner, you just have scrap hard pity every time, YOU will loss every 50-50 ever, breathing costs money in general ofc everything else too, if you want to be stably and support yourself you better have a rich dad, long story short play something else for gods sake
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 118.8K | 88% | Free | |
| $0 | 457 | 70% | Free | |
| $0 | 377 | 56% | Free | |
| $0 | 0 | 76% | Free | |
| $48.5M | 43.2K | 90% | $69.99 | |
| $12.3M | 13.3K | 90% | $49.99 |