
The adventure story of the most attractive heroes begins. Heroes prepare for their revenge to fight against Giants, the owners of the Nable continent. Go on a fantastic and cool adventure with them.
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Languages: English, Simplified Chinese, Traditional Chinese
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отзывы от ботов , ясно. На 5-той главе ребятки та даже на 4-той)) вы застряните навечно! Ну или покупайте героев SSR ранга. Игра их фри тоо плей не даст)! Энергия накапливается раз в 10-мин, полностью её потратить примерно минут 15-20 ну и до свидания увидимся завтра)! Апать по рангам героев тоже становиться сложно уже на втором дне игры 1-2-вое за сессию. В общем игра не очём, не по развлекаться 20 мин в сутки и на этом всё.
Giants is a Korean P2W/P2Play mobile app that's been dumped on Steam as a nasty, greedy cash grab from morally void mobile app developers. It's a basic screen tapper where you spend the first 5-10 minutes of the game with the interface locked to make sure you properly learn how to give the developers your real world money so you can spend the in-game currency and squeal like a good little mobile peasant piggy. While the art assets look deceptively decent (because they are just ripoffs of World of Warcraft's art style with a Korean spin), it's just a cheap glossy veneer over an evil cash harvesting hustle, as so many mobile apps are. Gameplay consists of basic screen tapping to do simplistic fantasy themed card/deckbuilder based turn based battles, where you will quickly find you're time/paygated and must buy mobile peasant in game currency with real world money to progress. Mobile screen tapper extortion games like this don't belong on PC. While they advertise this game as " free ", this is part of the racket, they will very quickly be asking you to hand over your money so you can keep tapping your phone screen. You're forced to sign a number of toxic EULAs to permit the developers to gather your personal information, profile you and sell your data under the flimsiest of pretenses to third parties. This is not acceptable (but what do you expect from mobile app devs shoveling this crap on PC?) This is PC, not mobile. I didn't spend thousands on a gaming rig so I could pretend it's an iPhone. There are genuinely good free to play games on PC. Then there's cash grab nastiness from mobile game peddlers like this one. Avoid this at all costs. This is just a nasty, predatory attempt at extorting PC gamers because mobile devs got away with extorting mobile peasants and they think they can get some of your money too. Don't give it to them.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kekw?
The game remove giant.exe alone and the dev dont repair it
[h1]Before I played Giants, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
不充钱连新手村都出不去 不推荐
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三不管游戏
游戏本来蛮休闲的,可是5分钟卡一次。一卡就要从新开游戏,玩个游戏全在开关游戏上了。还玩什么呢
如果怪物导致游戏卡住,请更换英语显示。 给管理员的: 希望管理员能够改进游戏,允许刻印的英雄战斗,增加游戏等级上限,增加更多游戏活动,减少体力获取时间。为了促进游戏的丰富性跟可玩性。这款游戏还是可以的,但是因为完全不充值进度就很慢,导致很多玩家对此难以接受。希望能给不充钱玩家更多的游戏空间。 给玩家的: 游戏内容并不复杂,很容易上手。少量充值的玩家是可以畅玩的,重点氪金道具就是20块钱的高级每日礼包,如果想省钱直接买6块钱一个的无限体力3小时就可以,绝对是最划算的,如果你肯肝的话60-120块钱基本上就能玩到大后期。有钱可以直接200+买英雄,白色品质英雄是可以玩的,优势是早期阵容是完整的,中后期攒钱变身蓝色紫色容易打乱阵型配置,比如我,40级-70级肉盾让我变没了很难受。 升级建议早期给群攻法师升级,一个技能秒一片,肉盾其次,其他的工具人无所谓。困扰就是不吃嘲讽的BOSS容易几下就给你挂掉,但是问题一般都不大。 游戏核心资源是金币,用来变身,买素材,如果你直接买英雄,恭喜你,游戏里最耗时间的东西你已经搞定了。 其次就是黑暗材料,用来给英雄升级跨阶段的材料,如果你玩的少,完全不足以成为负担,但是如果你充值而且肝,进度快的话会发现奇缺。 角色建议每个阶段升至N+9级,留一级打怪拿经验。早期经验跟技能货币有一点点缺。 每日副本建议只打金币,因为中期开始,经验跟技能的货币根本用不完 白 蓝 紫品质的英雄相互之间的品质差距差不多就是10级的样子,从进度上来讲并不会拖后太多,毕竟有体力限制着。 阵容没什么要说的,基本都差不多,输出分3种,单体,群体,小范围伤害。各自发挥效果的地方也都不一样。过图的怪还是群伤合适,都所以各有所长,不必太纠结。 关于采集,如果你金币完全不缺,就适当采集,很多材料都是可以花金币买的,如果微氪玩家当然要见一个采一个。 注意采集的英雄是不能打怪的。符咒跟药水材料可以不要,毕竟提升较小,闲着没事采采也可以。挖矿是必须的,材料合成的数量跟等级有关,也就是说高等级英雄合成可以一次性合更多,当然时间也更长,适合睡觉适合弄。 前期只升级5个英雄,挑1-3个重点升,群攻优先,肉盾次之,最后奶妈,其他工具人,别升太多,避免浪费升级材料。英雄之间可以互相传承。 尽量不要用材料去换体力跟副本次数,并不是太划算。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.