
Ghost Platoon is a fast-paced, easy-to-pick-up, PvP First Person Shooter with stunning visuals. Built with Unreal Engine 4, this game places emphisis on gunplay and map design. Read the environment and take down your enemy before they get the chance to get you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Bought it for 59 cents. What can you expect? I don't care if it was an asset flip or not. I was just looking for an FPS game with maps that you could play offline against bots, and I didn't want to pay 20 dollars for COD WW2 on sale. I don't think it's worth it when the multiplayer mode is dead. Here is my honest review: The fps game would be a lot better if the AI was more fun to play against. The AI bots seem to detect you by sounding your footsteps, sounding your gunfire, or if you are in close proximity and in the open. If you camp some corner in an out of the way area, you can just snipe bots all day long until your ammo runs out. The bots have no adjustable difficulty level. They seem to camp the gun orb locations, too. There is only two modes you can play with AI bots, and the others require people to play against. I think it would be better if all modes had AI, but I don't think the AI bots are smart enough for the other modes, which is why they are absent. The two modes are Bot Deathmatch and Resource War. The resource war is just collecting tokens that the bots release when they die, but the bots can't collect them, which is weird. There is no server play, and I am unsure if people are able to find my game when I host it, but I doubt it. The maps would be so much better if you could jump onto stuff and climb areas, but you can't. You can jump onto some stuff here and there, but a lot of wasted potential. It's like Counter Strike, IMO. The movement feels a lot like Counter Strike, too. The gunfire feels more like COD. If you could climb or jump higher, so many other areas would be usable. You get like 8 or 10 maps. Even though I might play it here and there when I get tired of Valorant or Coutner Strike or Apex and they drive me into rage, lol, it's not a game I could recommend. Maybe if you are new to the fps genre and looking for an easy game to practice with. I just got it to unwind, and the bots are just not difficult enough to challenge you. It's obvious that more thought and development needs to go into this to make it good. I don't think it's as bad as the other reviewers state, and I don't care if they used assets, but the AI klills the game and movement mechanics. It would be so much better if you could jump onto stuff to get to high areas, IMO. The respawn problem that I saw in the Youtube video isn't there. I was able to respawn as many times as I wanted by pressing a key, just like in COD. It's functional. It's only 59 cents, so I didn't have high expectations. I just wanted an offline bot game, lol. I just wished the AI was better. Wished the AI was more active in searching for you, or when it finds you, to pursue you, not just give up and run off somewhere strange.
Довольно весёлая игра, но не хватает игроков.
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Ghost Platoon, developed by Polygon Art and published by UIG, is a multiplayer-focused first-person shooter that aims to revive a stripped-down, old-school approach to competitive gunplay. Rather than chasing modern trends like complex loadout systems, hero abilities, or battle passes, the game positions itself as a straightforward arena-style experience where aim, positioning, and map awareness are meant to matter more than progression trees or meta builds. From the outset, Ghost Platoon makes its design philosophy clear: jump in, grab a weapon, and fight, with minimal friction between the player and the action. The core gameplay revolves around classic PvP modes such as Deathmatch and Team Deathmatch, alongside a handful of variations that restrict weapon types or introduce novelty rules. These modes are designed to be immediately understandable, allowing players to focus on moment-to-moment combat rather than learning elaborate systems. Health does not regenerate automatically, requiring players to actively seek out medkits placed around the map, which adds a layer of spatial strategy and encourages movement rather than passive camping. Weapons are picked up or accessed directly in matches, reinforcing the idea that success comes from situational awareness and mechanical skill rather than pre-game optimization. Map design plays a central role in shaping the experience. The environments range from dense urban streets to open outdoor areas and industrial zones, each offering different engagement distances and tactical considerations. Some maps emphasize tight corridors and quick reflex encounters, while others provide elevated vantage points and longer sightlines for players who prefer precision shooting. When matches are populated and flowing well, these maps can support fast-paced, satisfying firefights that echo classic shooters of earlier generations. However, their effectiveness is closely tied to player count, and sparsely populated matches can leave even well-designed spaces feeling empty and underutilized. Gunplay itself is functional and responsive, though it lacks the distinctive identity or polish found in more refined shooters. Weapons generally feel serviceable, with clear differences between classes like pistols, rifles, and shotguns, but recoil, feedback, and sound design often feel understated. This contributes to an experience that works on a mechanical level but rarely feels punchy or memorable. While some players may appreciate the simplicity and lack of exaggerated effects, others may find the combat lacking impact, especially when compared to more modern or heavily stylized FPS titles. Progression in Ghost Platoon exists, but it is deliberately modest. Players earn experience through matches and unlock cosmetic elements rather than gameplay-altering upgrades, keeping the competitive field relatively even. This approach aligns with the game’s philosophy of skill-based competition, but it also limits long-term motivation. Without a strong sense of progression or evolving content, sustaining player engagement becomes difficult, particularly in a multiplayer-only title that relies on an active community to thrive. One of the most significant challenges facing Ghost Platoon is its player population. As a game built almost entirely around online PvP, low activity has a direct and noticeable impact on enjoyment. Difficulty finding full matches, reliance on bots, or repetitive encounters with the same players can quickly erode the excitement that the core mechanics aim to deliver. This issue compounds other shortcomings, such as limited mode variety and a lack of ongoing updates, making the experience feel stagnant for many players. Technically, the game shows signs of rough edges. Performance can be inconsistent, and the overall presentation lacks the level of polish expected from competitive shooters, even smaller indie ones. The user interface is functional but plain, and visual assets, while acceptable, rarely stand out. These elements are not necessarily deal-breakers on their own, but together they contribute to the perception of Ghost Platoon as an unfinished or under-supported project rather than a living multiplayer platform. Overall, Ghost Platoon is a game with a clear vision but limited execution. Its commitment to old-school FPS principles may appeal to a niche audience seeking uncomplicated, aim-focused multiplayer action, but its lack of depth, polish, and sustained community support significantly limits its appeal. In moments where matches are full and combat is flowing, the game can offer brief flashes of enjoyable, no-frills shooting. However, for most players, those moments are likely too infrequent to justify long-term investment. Ghost Platoon ultimately stands as an example of how solid core ideas in multiplayer shooters require strong presentation, consistent player engagement, and ongoing support to truly succeed. Rating: 4/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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