
Defeat the ghosts who live in the castle! Make full use of the ninja weapons and skills to aim for the top floor where the ghost boss Yamatanoorochi is! Weapons such as shurikens, bombs and swords, and skills such as fire and freeze will surely help. Keep the peace of the village!
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Languages: English, French, German, Russian, Simplified Chinese, Japanese
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"Ghost Castle" is, wow, if Daikatana was made today.... this is it. So you're a ninja, very cool, very hip, very popular in the late 80's early 90's, and you go through a bunch of samey repetitive procgen levels. And I believe that's the problem. The graphics look okay (probably flipped, which would be a problem), but we all love FPS games when done properly, and this wasn't. Where's the content? There is none. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. But, like I said, the key problem is the developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work.`n`nAs a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Hours played at review time, across 29 reviews with recorded playtime.
☀️
makes you feel like ninja
very fun. i love this game after 10 minutes and its a very pretty game. its fun just get it
和風テイスト溢れるダンジョン探索ゲームです。このゲームの目的は、城に潜む妖怪たちを倒しつつ、最上階に君臨するボス・ヤマタノオロチに挑むこと。途中で遭遇する妖怪たちは、河童や蛙、傘など、日本の妖怪をモチーフにしていて、そのデザインは和風テイストにあふれていて非常にユニークです。 ゲームメカニクスは、自動生成されるダンジョンを探索するスタイル。 階層が上がるごとに妖怪たちの強さも増し、プレイヤーはシュリケンや爆弾、剣などの忍者武器や、火や氷の技を駆使して戦います。ダンジョン内には、武器や巻物を売る忍者のくのいちも登場し、彼女との会話を通じてアイテムの購入が可能です。 また、妖怪を倒すとポイントが手に入り、これをポーズ画面のアップグレードページで能力強化に使えます。力や技、精神のどのポイントに重点を置くかをコントロールできるのも面白いポイントです。ゲームの難易度は5段階から選べ、ゲーム中にも変更可能。ドアを開けると自動的にセーブされるオートセーブ機能もついているのが親切ですね。 本作は、シンプルながらも奥深いゲーム性を持っています。特に、ヤマタノオロチとの戦いは迫力満点で、忍者の武器や技の使い分けが戦略的な楽しさを提供します。アップグレードや装備のカスタマイズは戦略性を高め、ダンジョンは毎回異なる構造で飽きさせません。操作は直感的で簡単、グラフィックや音楽も和風の雰囲気をしっかりと出しています。ゲームの長さは約1時間程度ですが、その分繰り返しプレイの価値を感じます。忍者や妖怪が好きな方には特におすすめ。このゲームをプレイして、和風の世界に浸りながら、忍者としての冒険を楽しんでみてください!
1人称視点のアクションRPGです。 作中でストーリーが語られることはありませんが、とある城に住み着いた妖怪を退治する、という内容です。 刀、手裏剣、ボウガン、忍術などを駆使して最上階(70F)を目指すことになります。 道中、所々で出現するクノイチから武器等を購入することができます。 グラフィックは結構綺麗で、操作性にも難がなく遊びやすいと思います。 が、かなりマゾいです。 Escメニューから能力の強化ができますが、大目にHPへ振っても2, 3回攻撃を受けると死にます。 攻撃が多段ヒット(?)する敵に至っては、当たるとほぼ即死します。 マゾいゲームですがクリアできないほどではなく、程よい緊張感もあって楽しめたのでオススメにします。 ↓ ネタばれという程ではない、攻略のヒント的なものを載せておきますので参考になれば。 【攻略メモ】 ・40Fくらいから飛び道具主体で攻めるのが〇 ―刀は強いが、迂闊に接近すると死ぬ。 ・自動セーブもあるが、Escメニューからこまめなセーブを推奨 ―奇襲を受けて死ぬことがあるので。 ・忍術は回復以外いらないかも ―しょっちゅう死にかけるので、回復優先 ・ボス戦は逃げ回りながらの飛び道具でOK。 ―正直、不意打ちされるかもしれない雑魚敵の方が怖い ・パラメータはHPと攻撃に多めに振ると攻略しやすい
this is a rogue like, also how to heal anyway?
l like the game,its a ♥♥♥ game,such as the samura and the sitao.
genuinely delightful kusoge weirdly addictive
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