
Geisterbahnhof promises to deliver a chilling adventure, where every step into the unknown could be your last. Are you brave enough to face the darkness?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
What is it that defines the dreams that truly terrify us and then haunt us long after waking up? Is it a situation we cannot escape? Perhaps it is being surrounded by a place that is isolated and alienating? Could it be the feeling of being exposed to something or someone that seeks inflict unimaginable torments on us?
One example that captures all of this is the place you will be taken to, should you choose to accept this challenge. As the player you will take on the role of an unsuspecting commuter taking the subway who gets side-tracked from their mundane activity and wanders into a part of the system that has been abandoned. However, this is no accident, this is a place to which you have been lured, the Geisterbahnhof, or ghost station.
Your task is to survive and escape, but in order to do so you will need to move carefully through the endless tunnels evading your pursuer and seeking out the items that you will depend upon for your escape. Even so, the items alone will not be enough, you will also need to employ your memory and all your concentration and of course you will need to keep your nerve.
Features:
Player is immersed in continuous atmospheric tension, interrupted by jump scares from a pursuer who can strike at any time.
The player must begin solving puzzles that utilize the subway’s dilapidated infrastructure to provide clues. They then must harness their memory to navigate their way to freedom.
Replayable- the station maps are procedurally generated in a number of different styles varying the experience with each play
Geisterbahnhof promises to deliver a chilling adventure, where every step into the unknown could be your last. Are you brave enough to face the darkness?
Genres
Stats
Languages: English**languages with full audio support
Reviews
Geisterbahnhof, bilinmeyene attığınız her adımın sonunuz olabileceği ürpertici bir macera vadediyor. Karanlıkla yüzleşmeye cesaretiniz var mı?
Ich verstehe nicht, worum es in diesem Spiel geht. Wenn es nach mir ginge, hätte ich mich erst gar nicht verlaufen. Regeln gibt es aus einem Grund, halt dich daran.
Yo, so I wanted to edit my review as not only was it out of frustration, but wasn't constructive do to it being during a 20 hr stream. So I wanna take a moment to list the pros and cons and what kept me from completing the game and having a great experience. Pros: - Atmosphere was good and the map was very eye catching. - Voice acting was fun and engaging. - Both game name and concept was both fun and charming. Cons: - Lack of scare factors and anti climatic jump scares. - There was WAY to much walking with really nothing to do. - Puzzles would either feel way to easy or down right impossible with nothing in between. - Last computer puzzle was so impossible that there is no walkthrough on YouTube and most creators gave up making impossible to complete. Because of the cons outweighing the pros I cant give the a positive review however if the game is reworked and polished I would definitely give it another shot in a video.
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dad
Такая немного нагнитающая обстановка, но страшной её тяжело назвать. Хотя бы здесь есть цель и задания
Geisterbahnhof is a small free horror game that puts me inside an abandoned subway station where the main goal is simply to survive and find my way back out. I start as an ordinary commuter who ends up wandering into a part of the underground system that should not really be there. From that point on I am exploring dark tunnels, looking for useful items and trying to work out what I am supposed to do while something is actively hunting me. I like the basic idea because an abandoned underground station is already a pretty good setting for horror, and the game makes a lot of use out of that uncomfortable feeling of being lost somewhere I should not be. The atmosphere is probably the strongest part for me. The tunnels are dark and isolated, and I never really feel completely safe because the pursuer can appear while I am trying to work out where to go next. The game also uses jump scares, but I think the constant tension of knowing something could be nearby works better than the actual scares themselves. I have to keep moving while also paying attention to the environment, which makes simple exploration feel more stressful than it normally would. It has that liminal underground feeling that works really well with the setting. The puzzles are another part I appreciate because I am not just walking through tunnels waiting for something scary to happen. I have to use parts of the damaged station infrastructure to work out clues and then remember information to help me navigate. That memory element is especially interesting because getting lost is actually part of the challenge. I cannot always rely on simply following an objective marker, so I have to pay attention to where I have been and what I have already found. It makes the station feel more like something I have to understand rather than just a backdrop for the horror. I also like the procedural generation because it gives the game some replay value. The station can be arranged in different ways, so I cannot simply memorise one route and expect it to work every time. That fits the idea of being trapped in an endless underground system quite well. At the same time, the random layouts can make the experience feel less controlled than a traditional horror game. There are moments where I am spending more time trying to understand the layout than actually dealing with the horror, and I think that can weaken the tension a little. The biggest weakness for me is that Geisterbahnhof still feels like a small indie horror project. The presentation does a good job creating darkness and atmosphere, but the environments are not especially detailed and some of the interactions feel basic. The game has also gone through major changes since its earlier version, including a more structured progression and additional story elements, so I can see that the developer has been actively improving the experience. Even with those changes, I still feel like the underlying idea is stronger than the amount of content built around it. I also think the game could have done more with its story. There is an interesting setup involving the abandoned station and the reason I have been brought there, but most of my attention is naturally going towards surviving and figuring out the next objective. I would have liked a little more environmental storytelling and more clues that gradually explained what was happening. The fact that the game is completely free does make the limited scope much easier for me to accept, though. I would rather have a short experimental horror game with a clear idea than one that stretches a simple concept out for hours. Overall, Geisterbahnhof is a decent little horror experience that gets a lot out of its abandoned subway setting. I like the atmosphere, procedural layouts, memory based navigation and the pressure of having a pursuer somewhere in the tunnels. The simple presentation, limited scope and occasionally confusing navigation keep it from reaching the level of my higher rated horror games, but there is enough here to make the experience memorable. For me, it works best as a short free horror game that I can play when I want something tense and unusual without committing to a huge campaign. Rating: 6.8/10
Nice, very nice.
Everything was great until I came across the puzzle where you have to move the files from the left column to the right and they can only stack a certain way. There is no skip option. I was unable to solve the puzzle, thus I was unable to finish the game. Unfortunately, this means an automatic thumbs down from me.
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The RNG really killed this game for me. You wander around endless mazes until the game decides to randomly give you what you're looking for. The "chase" segment where you have to scrounge for change is the worst exmaple of this. you have to wander the map looking for vending machines and garbage bins to check, and i swear it is a less than 50% success rate. to make it worse, you have to succeed finding change 25 times. And I put chase in quotations because you are faster than the guy chasing you so there is no actual threat as long as you don't stop and stare at him.
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