
In this mouse-only Bullet Hell, you create your own problems! Featuring unique and strange bullets, different gameplay modes, extreme secrets and even a level editor, Geballer wants to softly stimulate the reptilian part of your brain until you disappear completely.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a couple of hours of relaxing bullet hell. the game forces you to move so you enter a very nice flowstate and just keep going. The way extra content was put in the game is great too! it just tells you to play a stage a whole bunch making it even better and mindless the longer it goes on, and repeating stages in game can go on forever! get it if you want a simple and fun bullet hell.
Works on Steam Deck. Use my tilt controls community layout to enable Wii U mode.
This was fun! I like the music and the amount of bullet variety. I finished the main game in about 30 minutes (which I think is a great length), and it seems like there is still lots of other fun stuff to do.
the game doesn't respect the player's time
Such a cool concept, beautifully executed. Once you're in the zone it feels extremely satisfying.
achievements are bugged
nice minimalistic platform/rhythm game. amazing gameplay, both with mouse and trackpad, nice soundtrack.
* My Wrist Hurts
its cheap just get it and play it its awesome
this is a simple fun hidden gem. scratches that chill and zen but challenging game with a nice drone of electronic dm itch where you just cant drop the game for a few hours
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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