
A huge lizard, like Godzilla, has awakened after a thousand-year sleep and is going to destroy everything in its path. Help bring humanity back to the stone age as soon as possible.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
this game is very funny in my opinion, I've always dreamed of destroying cities with Godzilla, and trampling everyone with my feet))). in the game, you can hang out of boredom for a couple of days.
Блин, реально крутая игра! Отличный способ расслабиться после тяжелого дня. Просто бегаешь за огромную Годзиллу, ломаешь домики на кусочки и в хлам раздавливаешь всех врагов, которые лезут под ногами. Разрушаемость кайфовая, играется весело и бодро. Залип в неё с удовольствием, чисто от души советую попробовать!
This is what a game written by an AI looks like
Пустая и весьма глючная игрушка, которая весьма быстро к тому же надоедает.
Ba Ha ba ba Ha babadegada Hababadadeba Hadebadegadega Ha da da Ha ba ba Habebadegadega Ba Ba Ba ba ba Ba ba ba ba Ba ba ba ba ba Ba Ba Ba Habababa Habababababa Ba Bababababa Awwwwwwwww Hawawaw Haaaaaaaa Haaaaaa ha wa wa wa Haaaaaaaa Ha Hadebadega Ha wa wa wa Ha bababa Ha wa wa waaa Haaaaaaaa Hadebada Haaaa Ha wa wa wa Ha wa wa wa Ha ha Ha dedatch? Ba Badaga Ba da da ba da de Be ga de ba ga Habadegadebades Ha da ba
GasZilla, developed and published by SUJIKO Media Group, is a side-scrolling arcade action game that embraces a simple but appealing fantasy: becoming the unstoppable force of destruction rather than the one trying to survive it. Drawing inspiration from classic kaiju themes, the game casts players as a colossal creature rampaging through cityscapes, tearing down structures and resisting waves of military opposition. It’s a premise that immediately delivers a sense of chaotic empowerment, even if the systems supporting it remain fairly straightforward. The gameplay loop is built around continuous forward movement and destruction. Players guide the creature across urban environments, smashing buildings, defeating enemies, and pushing through each stage while avoiding being overwhelmed by incoming attacks. The controls are simple and responsive, making it easy to jump into the action without a learning curve. Combat is direct, relying on a limited set of attacks that are effective but not particularly varied. Enemy forces—ranging from ground units to more aggressive threats—provide resistance, but they rarely demand significantly different strategies. The result is a gameplay experience that feels accessible and immediately satisfying, though somewhat limited in its depth. One of the game’s main strengths lies in how it captures the fantasy of being a destructive powerhouse. Watching buildings collapse and enemies scatter creates a consistent sense of impact, especially during moments when the screen fills with action. There’s a clear focus on maintaining momentum, encouraging players to keep moving and attacking rather than slowing down. However, this emphasis on simplicity also means that the experience doesn’t evolve much over time. While later stages introduce more enemies and slightly increased difficulty, the core mechanics remain largely unchanged, which can make extended sessions feel repetitive. Visually, GasZilla adopts a pixel-art style that complements its arcade roots. The environments are colorful and easy to read, allowing players to track threats and targets without confusion. Destruction effects, while basic, are effective enough to convey a sense of weight and impact, which is essential for a game centered on demolishing everything in sight. The overall presentation is functional rather than distinctive, with visuals that serve the gameplay well but don’t leave a particularly strong impression. Audio design follows a similar approach, offering energetic but repetitive sound effects and music that support the action without standing out. The pacing of the game makes it well-suited for short play sessions. Individual stages can be completed quickly, making it easy to pick up and play without a large time commitment. This structure works in its favor as a casual experience, but it also highlights its limited scope. Without additional systems such as upgrades, varied abilities, or deeper progression, the game relies heavily on its core loop to sustain interest. For some players, the straightforward nature of the gameplay will be enough to provide short bursts of enjoyment, while others may find that it lacks the variety needed for longer-term engagement. Ultimately, GasZilla is a game that succeeds in delivering a focused and uncomplicated arcade experience. It captures the thrill of destruction in a way that is easy to enjoy, even if it doesn’t expand on that idea in meaningful ways. Its strengths lie in its accessibility and its clear, satisfying premise, while its weaknesses stem from repetition and a lack of depth. For players looking for a quick and chaotic diversion, it offers a solid, if limited, experience that is best enjoyed in short sessions. Rating: 6/10
For Godzilla fans, run a big monster and destroy cities and military trying to stop us. The main achivochki present. I'm a dinosaur goo-goo-goo-goo. I like to break buildings.
rly bad for its price even 1$ is alot for that so don't buy it
For some reason I was sad to kill people and chose to die time after time as I played this game. Well, if you want to be a full-on kaiju, this is a great opportunity.
a bigger game for children for about 8 years old and I think it's worth it, I recommend buying it for your children, they will not get bored!I think they will appreciate it adequately . my rating is 7 out of 10.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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