
《GASPING.2》is a single player survival game, with only you and your robot companions in a dangerous and abandoned game world. The open world and lonely gameplay require your patience.Are you ready to challenge?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以
骗钱游戏,无法玩,什么都没有,不要上当
我绝的这个游戏的潜力是比较大的但是这个游戏还没完成就不要下定论
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏可以的,潜力很在,有些设定新颖~!有耐心的小伙伴可以玩到地表且遇上商人,游戏卡顿,掉帧,模糊我倒是没遇上,画质中等偏上,能接受。这游戏就现在玩下来的个人体验,优缺点皆有,给想入坑的小伙伴总结一二。 优点: 1.女主角(玩家操作的角色)是真的可以滴~!好看~!美丽~!有肉、性感~! 2.末日氛围营造在地下,地表世界描述的不错,黄沙漫天的世界,但也稍微单调了点~! 3.体验虽还不算深,但感觉到了有一定的肝度,适合愿意肝得人~!不知道是不是错觉,任务感觉像是在刷随机“地下城”副本一般~!物资明确,且随机掉落。 4.背包系统采用“森林”系列等那种专有界面增强了代入感,游戏内也搞了中文配音,还不错~! 缺点: 1.引导不明显/或不足(个人感觉不严重,可以玩),评论区大多吐槽引导差,但其实耐心玩下来你会发现,那些必经路上的纸条就够了,该捡的捡,该制作的制作,没内容了往前走它就出去了(提示告诉你电池解码,捡全了就不用,不然补个电池朝前走也就出去了~!)。仅仅因为教程路光照差,确实合成不出手电筒就骂,我觉得有点过了~! (备注:后续玩完另外一款末日游戏我可能回来开坑这游戏,并制作流程实况引导萌新们吧~!) 2.战斗系统非常差,也没手感,没打击感。铁管甩僵尸,硬换血,战斗系统没闪避。(不想扣血的,可以先诱骗丧尸攻击,然后后退,上去补两刀,不贪刀可以无伤,但是群架就算了,硬换无所谓,多吃点健康食物,和“洗澡”去毒素就行) 3.人物虽精美,但是女主头发边缘是糊的,有的重击动作还会把女主某几帧画面卡成光头,哈哈哈。很想笑~!然后就是与NPC交易,卖背包物品是不给金币的,显示价格卖出,但钱根本不到账 4.做了人物的水槽(口渴度),能量槽(黄色条),绿红交替条(怒气值),健康值(生命条),但唯独不做饥饿槽(食饱度没显示),要玩家自己估摸着吃,不是饿晕过,体温降低我都没发现原来我看不到食饱度~!毒素值都显示,为啥偏偏少了饥饿度~!唉~! (给我整笑了,说硬核吧,你做了各种可视项的水槽等,说不硬核真实吧,你也不量化显示饥饿值。) 5.游戏很多物品细化的成分属性,以及搭配制作来调整:能量/健康/水/饱/毒素 等的属性,有潜力,但目前是半成品。而且多数携带上限太少,卡手,也不能走贸易系统,增加钱的获取途径~!很是头疼~!
什么垃圾游戏,进去黑区区的,都不知道要干什么。
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] 喘息2 is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a random bunch of Unreal Marketplace assets and slapped them on a basic third person adventure game blueprint... it's well known when a developer isn't able to create their own quality assets, it turns out they can't do any of the other important parts of game development properly either, like level design, optimisation, bug fixing... etc etc. Definitely the case with this shady Chinese developer. It has no value or merit as a real game. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. 喘息2 has no upfront cost (now) but the developer was trying to scam people out of money, trying to get paid for someone else's Unreal assets. This kind of thing is never okay. At the very least, it's plagiarism. Just because something doesn't have a price tag doesn't mean it's valuable. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
这游戏走路都能摔倒,不玩也罢
不多說,作者應該要玩一下自己的作品。
不是不支持国产,确实垃圾,半成品别上了。作者自己不玩吗?
什么破游戏啊 不存档???上次玩到医院通关了的,今天上线一看又让我从头开始捡垃圾 什么玩意。是Steam的问题还是游戏的问题
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.