
Roll the dice, rule your fate! Thrilling real-time board battles!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Conquer the cities, dominate the board!
A real-time board battle against players from all over the world.
Roll the dice, seize cities, and survive to bankrupt your opponents in thrilling matches!
With a variety of skill cards and charming characters, dive into an endless battle of strategy and wits.
▣ Real-Time PvP Matches With Duelists Around the World!
Duelists around the world, gather round!
Compete with friends around the world through seasonal rankings and tournaments.
▣ Colorful Animation Dice!
Robot Dice, Panda Dice, Devil Dice... Choose what you want and craft it!
Enjoy the great animations of over a hundred Dice.
▣ Customize Your Deck With Skills!
Select from over 200 Skills to create your own strategy for victory.
Use various Skills like ‘Push’, ‘Drag’, and ‘Summon’!
▣ Over 100 Unique Characters!
Watch the ‘Game of Dice’ animation filled with unique Characters.
As well as the beautiful illustrations, there are cute SD characters within the game!

▣ Real-Time Solo Match & 2vs2 Team Match!
Show your teamwork with friends in a real-time 2vs2 team match!
Meet new friends around the world through guild contents!

▣ Various Contents That Never End
Enjoy seasonal ranking, league tournaments, and guild match!
Also, enjoy the exciting faction clash, limit tournaments, and odd number events every week.

Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
i know this game very p2w, but why i can still play this :/
不能調整遊戲介面嗎?
Game of Dice takes the recognizable foundations of a property-based board game and transforms them into a competitive online experience filled with collectible characters, customizable dice, tactical cards, and persistent progression. Developed by TRALA LAB and published by Joycity, it is designed primarily for players who enjoy short multiplayer confrontations combined with the long-term pursuit of new equipment and strategic options. Although rolling dice remains central to every match, there is much more happening beneath the surface than simply hoping for a favorable number. The basic objective is easy to understand. Players travel around a board, acquire cities and other valuable spaces, increase their holdings, and attempt to force their opponents into financially disastrous situations. Randomness naturally influences movement, ensuring that matches contain an unpredictable element. However, the game distinguishes itself by giving players additional ways to manipulate circumstances. Skill cards can interfere with positioning, alter tactical situations, and create opportunities that would not exist in a conventional dice-based board game. Mechanics involving actions such as pushing, dragging, and summoning make positioning surprisingly important. Deck building provides much of the game's strategic depth. With more than 200 skills available, players can experiment with combinations suited to different tactics rather than relying entirely on dice rolls. Learning when to use a particular ability can be just as important as owning it. Saving a useful card for the right moment can potentially turn an unfavorable situation around, while wasting powerful abilities too early may leave the player vulnerable later. This gives experienced players room to develop strategies, although newcomers may initially find the large selection of abilities and progression mechanics difficult to absorb. Collecting is an equally important part of the experience. More than one hundred dice designs are available, including unusual and humorous themes such as robots, pandas, and devils. These are accompanied by distinctive visual effects and animations, making something as ordinary as rolling dice feel considerably more energetic. The extensive selection also gives players plenty of opportunities to personalize their presentation instead of using the same generic dice throughout their time with the game. Characters provide another major collection system. There are more than one hundred characters featuring elaborate illustrations and smaller stylized versions that appear during gameplay. Combined with the different dice and skills, the character roster creates a strong sense of account development. Players who enjoy gradually expanding a collection should find plenty to pursue. On the other hand, those who prefer competitive games where every participant begins with identical resources may be less comfortable with the amount of progression surrounding the core matches. Online competition is where the game is most convincing. Standard real-time battles allow players to test their decks and strategies against human opponents, while 2-versus-2 matches add cooperation to the formula. Team play can be particularly entertaining because decisions must consider both an opponent's position and a partner's circumstances. Guilds extend this social component, encouraging regular participation and giving dedicated players additional reasons to become involved with the community. There is a substantial amount of competitive structure surrounding individual matches. Seasonal rankings, league tournaments, guild competition, faction clashes, limited tournaments, and special events provide recurring objectives. This makes Game of Dice suitable for people who enjoy an ongoing multiplayer title rather than a traditional board game played occasionally in isolation. The abundance of events can create a satisfying sense of momentum, but it also means that much of the game's appeal depends on enjoying progression, rankings, and repeated online competition. Its free-to-play structure is more divisive. In-game purchases and chance-based purchases are part of the experience, and that deserves consideration when collectible resources are connected to a competitive environment. Players interested mainly in casual matches may be able to approach these systems more lightly, but anyone pursuing serious competitive progression could become more sensitive to how acquired resources influence their options. The combination of randomness from dice, collectible abilities, progression, and monetization sometimes makes it difficult for the game to feel like a completely level strategic contest. Presentation is bright, playful, and intentionally exaggerated. Character artwork, animated dice, colorful boards, and flashy effects keep matches visually lively. The style works particularly well with the game's casual board-game foundation, giving it a recognizable personality instead of trying to replicate the appearance of a physical tabletop game. Some in-game content icon images are disclosed as using AI-generated material, which may also be relevant to players who pay attention to the production methods behind game assets. Steam Deck compatibility is less straightforward. The game does not have an official Steam Deck Verified or Playable compatibility designation, so it should be considered unsupported or unverified for Steam Deck rather than guaranteed to provide a smooth handheld experience. Its online-focused design and interface may also make a conventional Windows PC the safer choice for players who want the most predictable experience. Ultimately, Game of Dice succeeds at making a simple dice-and-property formula considerably more complicated and competitive. Its combination of random movement, tactical skill cards, deck construction, character collecting, customizable dice, team battles, guilds, and seasonal competition creates more strategic variety than its colorful appearance might suggest. The strongest moments come when clever use of abilities allows a player to capitalize on an uncertain situation instead of merely depending on fortunate rolls. The major drawbacks are the heavy collection structure, free-to-play monetization, and the inherent mixture of luck and competitive progression. Players seeking a perfectly balanced strategy game may find those elements frustrating, while fans of collectible multiplayer games are more likely to appreciate the constant stream of upgrades and tactical experimentation. As a colorful online board game with card-based strategy layered over traditional dice mechanics, it offers a distinctive experience with considerable long-term content, even if its monetization and progression systems prevent it from reaching its full competitive potential. Rating: 6/10
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Hours played at review time, across 29 reviews with recorded playtime.
good game
不是氪金大佬别碰这游戏。 恶心至极的游戏!!!
한여름 피크닉 죽여버린다
Je me souviens d'un monde où je retrouvais ma petite mamie entre deux heures de perm pour jouer au Yams avec elle. Je me souviens d'un monde où je pouvais lui éclater la fiche de score et qu'elle ne pouvait rien y faire même avec tout l'or du monde. Mais aujourd'hui, mamie a laissé tomber mon héritage et a investi dans ce jeu. Elle n'est que niveau un, mais croyez moi, cette grand-mère est dangereuse. Elle est suréquipée tel Machete qui viendrait prendre sa vengeance bien méritée. (coucou Dany) Mamie était si douce avant, aujourd'hui elle n'est que haine, à la hauteur de tout cet argent dépensé. Mamie, je t'aime quand même. Et oui, ils sont beaux tes dés dorés brillants tel mon crâne et sertis de joyaux. Des poutôonz Note : 1/5 (vraiment une daube gatcha)
+1 免费 有中文 没成就 12 月 18 日协调世界时 停服维护公告 各位决斗者您好 游戏将于协调世界时 12 月 18 日进行版本更新维护 请提前十分钟退出账号,避免出现异常问题 维护时间 协调世界时 12 月 17 日 23 点 50 分 至 12 月 18 日 3 点整 维护补偿 豪华积分 50(领取截止至 12 月 19 日 3 点) 宝石 50(在游戏菜单完成增量下载后发放) 维护内容 上线全新活动 跃迁挑战赛季重置 具体时间与详情请查阅另行公告 游戏内可查看全新物品抽取概率 维护期间无法登录游戏 维护时间与内容如有变动,将另行通知 后续新增信息会同步更新于此公告
《富翁时代》(Game of Dice)一个手游移植向作品 高节奏与强策略性:相比传统大富翁纯看运气的玩法,它引入了技能卡系统。可以在关键时刻使用卡牌强行移动【推过去】或者【拽过来】瞬间让对方破产。 极其严重的数值与机制碾压:新手或不充钱的玩家,在匹配中很容易遇到全身“神装”的重氪大佬,高稀有度(如珍藏版、闪烁版)的卡牌和角色不仅基础属性高,还自带各种极其超模的被动技能,遇到基本上只有被吊打的份。 轻度游玩或者作为闲暇时的消遣 依然可以留在你的库里偶尔点开来娱乐一下。
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