
🎮 一款以修真世界为故事背景,挂机刷BOSS、逆天改命的Idle RPG。闯关升级、打BOSS爆神装、结婚生子、组队讨伐、PVP竞技……内容多到玩不过来,却只需挂机操作!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
🎮 一款以修真世界为故事背景,挂机刷BOSS的Idle RPG。凡尘少年,命如草芥?偶然得昊天镜,从此仙途开启!神器在手,更兼坚韧不拔之志、如履薄冰之心——这一路,你必将逆天改命,蜕凡为仙!
而这,便是所谓的“天道模拟”——说不清,道不明,只有置身其中,方知天意如刀。
闯关升级、打BOSS爆神装、结婚生子、组队讨伐、PVP竞技……内容多到玩不过来,却只需挂机操作!
升级昊天镜,击杀BOSS即可掉落更强装备。镜在人在,镜强则仙途无阻!
个人BOSS、多人BOSS、世界BOSS、组队BOSS……随着等级提升,更强巨兽等你挑战,掉落稀有道具!
攻击、回复、增益……十数种仙法,随心搭配,打出你的个人风格!
缔结仙缘,双修共进,参加仙侣试炼,获取信物与婚戒。
经营洞府,资源取之不尽。仙法修炼、战力提升,全靠这块宝地!
后期激活仙将,短时间内碾压一切!绝地翻盘,唯我独尊!
神兵、仙剑、坐骑、灵宠……通过搏杀异兽、探索洞天,统统收入囊中!
加入宗门,贡献即可换取海量福利。独行难成仙,背靠大树好修行!
别总想着靠天赋和法宝躺赢。
这个世界的真相是:资质决定下限,神器决定上限,但唯有意志、观察与一颗不被外物所动的心,才能让你突破极限,触碰仙道。
你,敢不敢走这条最难的路?
天道在模拟,而你在书写。挂机开局,剩下的……交给天意。凡人修仙,传奇由你书写!
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法很多,系统丰富,难得的一款修仙背景的挂机游戏
显示客户端版本低,却无法更新,导致登录失败。前两天的充值白瞎了
天道模拟器之放置修仙 is a free-to-play idle cultivation RPG that takes the familiar fantasy of rising from an inexperienced cultivator to an immensely powerful immortal and turns it into a progression-focused experience designed for relatively relaxed play. Developed and published by 天道模拟器, the game combines role-playing mechanics with incremental advancement, equipment collection, boss encounters, multiplayer elements, relationships, and competitive activities. Rather than demanding constant mechanical input, it places much of its appeal in watching a character steadily become stronger while the player makes decisions about upgrades, equipment, and the next challenge to pursue. The core progression is built around the traditional cultivation concept of repeatedly breaking through limitations and reaching increasingly impressive levels of power. Advancement is deliberately persistent, giving the player a steady sequence of objectives rather than expecting every session to revolve around complicated combat. Enemies and bosses act as barriers that demonstrate how far the character has developed. A difficult opponent can eventually become manageable after sufficient cultivation and equipment improvements, producing the satisfying sense of growth that defines successful incremental games. It is a straightforward structure, but it fits the cultivation theme particularly well because becoming dramatically stronger over time is an essential part of the fantasy. Equipment provides another major incentive to continue progressing. Bosses can reward players with stronger gear, creating a loot cycle in which defeating powerful opponents improves the character and prepares them for even tougher encounters. Finding useful equipment gives progression more texture than simply watching cultivation values increase. New items can represent noticeable improvements, while increasingly valuable rewards encourage players to keep challenging higher-level content. The result is a familiar but effective cycle of fighting, collecting, upgrading, and advancing. The idle mechanics are arguably the most defining aspect of the experience. 天道模拟器之放置修仙 is designed so that substantial portions of routine development do not require continuous attention. This makes it approachable for players who enjoy checking their progress, making upgrades, collecting rewards, and then allowing automated systems to handle repetitive activities. It is particularly well suited to people who enjoy incremental RPGs but do not necessarily want to manually control every encounter. The tradeoff is that players seeking demanding action combat or extensive mechanical mastery may feel somewhat detached from the moment-to-moment gameplay. Much of the satisfaction comes from managing growth rather than demonstrating reflexes. The game attempts to expand beyond basic character development through social and lifestyle mechanics. Marriage and having children are included among its features, giving the player's journey a personal dimension alongside the endless pursuit of greater power. These systems are fitting additions to a cultivation setting, where relationships, families, inheritance, and long-term personal development can be just as important to the fantasy as defeating monsters. They also provide alternative objectives when repeatedly fighting bosses and improving equipment begins to feel predictable. Multiplayer activities further broaden the experience. Players can participate in team-oriented challenges, allowing character progression to contribute toward cooperative encounters rather than existing entirely in isolation. PvP provides the opposite form of interaction by letting players measure their development competitively. These elements help create a sense of participating in a larger cultivation community, where accumulated strength can have meaning beyond clearing another sequence of computer-controlled enemies. For players who enjoy comparing progress and competing for superiority, PvP can provide additional motivation to optimize their characters. The biggest potential weakness is repetition. Most of the game's systems ultimately feed into the same objective of becoming stronger. Better equipment allows greater combat performance, cultivation produces more power, bosses provide additional rewards, and competitive activities encourage further improvement. Players who love watching numbers climb may find this loop highly addictive, but those requiring frequent changes in gameplay style could eventually find the structure monotonous. The relaxed design also means that its challenge is often associated more with progression and optimization than with precise mechanical execution. Presentation and accessibility are also important considerations. The game is strongly rooted in Chinese cultivation culture and is primarily aimed at players comfortable with that setting and its terminology. Simplified Chinese is its central supported language, which creates a substantial barrier for players who cannot read it. On the other hand, anyone already familiar with Chinese cultivation novels, games, or xianxia-inspired fiction should immediately recognize many of the underlying ideas. The pursuit of immortality, escalating realms of power, valuable treasures, increasingly dangerous opponents, and continual breakthroughs are all natural fits for this type of RPG. As an Early Access game, it should also be approached with the understanding that its systems and overall balance may continue evolving. The existing concept already contains a surprisingly broad mixture of idle progression, loot acquisition, boss battles, social mechanics, cooperative play, and PvP. The quantity of interconnected progression systems gives dedicated players numerous goals, although additional refinement and variety will be important if the experience is expected to remain engaging over a long period. Ultimately, 天道模拟器之放置修仙 is most successful when viewed as a relaxed cultivation and progression simulator rather than a traditional combat-heavy RPG. Developed and published by 天道模拟器, it understands the fundamental attraction of the genre: beginning relatively weak and gradually reaching absurd levels of power through persistent cultivation and increasingly valuable rewards. Its automated structure makes that journey accessible without requiring constant attention, while equipment, bosses, relationships, teams, and PvP provide additional reasons to continue developing a character. It will not satisfy everyone, particularly players who demand highly interactive combat, but fans of idle RPGs and cultivation fantasies may find its steady march toward immortality difficult to put aside. Rating: 7/10
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢这种挂机玩法与修仙玩法的结合,比较符合设定
很不催的挂机玩法
玩着很让人上头。通宵挂机继续玩
挂机修仙很好玩,内容也比较多
喜欢这种挂机的游戏,内容量又多,玩法又简单
整体还算不错的修仙游戏,挂机放置玩法让人很轻松
挂机修仙,是一种新的玩法结合。挺好玩的
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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