
The theme of "the gaming industry", a Galgame centered on romantic plots and nurturing gameplay.
Modeled estimate, not a reported figure. How we estimate →
About
"Old Times / New World" is divided into two chapters:
[Old Times Chapter] The main experience is based on the "nurturing gameplay". Players will take on the role of the protagonist and manage a "game development club" during their college years. Through planning and decision-making, they will complete their ideal indie game.
[New World Chapter] The main experience is a "visual novel". It tells the story of the protagonist group after graduation, entering a game company. There are 5 female leads to be pursued and more than 15 endings. The core content is both a love simulation and a portrayal of the workplace of game people with different identities and positions.
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Languages: Simplified Chinese
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 5 | 40% | $14.99 | |
| $0 | 40 | 82% | Free | |
| $1.6M | 2.9K | 90% | $19.99 | |
| $1M | 3.4K | 94% | $11.99 | |
| $89.7K | 151 | 74% | $14.99 | |
| $408 | 1 | 0% | $9.99 |