
The theme of "the gaming industry", a Galgame centered on romantic plots and nurturing gameplay.
Modeled estimate, not a reported figure. How we estimate →
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About
"Old Times / New World" is divided into two chapters:
[Old Times Chapter] The main experience is based on the "nurturing gameplay". Players will take on the role of the protagonist and manage a "game development club" during their college years. Through planning and decision-making, they will complete their ideal indie game.
[New World Chapter] The main experience is a "visual novel". It tells the story of the protagonist group after graduation, entering a game company. There are 5 female leads to be pursued and more than 15 endings. The core content is both a love simulation and a portrayal of the workplace of game people with different identities and positions.
Genres
Stats
Languages: Simplified Chinese
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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