
とある事件の調査の帰りに、見えない何かによって街に閉じ込められてしまった主人公たち。 主人公をサポートする、妖刀に宿る神「八島童子」と共に、街から脱出を図る主人公たちですが……。 果たして貴方は街から脱出できるのか。そしてこの怪事件の真相に辿り着けるか……!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: Japanese
Engagement
Reviews
My friend who I play Counter Strike with said if I post a review on カミゴロシ and it gets 100 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
まともにプレイできん
ゲームの雰囲気や内容がとてもよかったです。ゲームのクリア時間が想像していたより早くて続きがあるのかなと思ってしまうほどでした。製品版で続きが発売されたら購入したいです。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
這轉視角我不行
コントローラー推奨は分かりますが、コントローラーがないとプレイできないはちょっと違うなと思ったのでこの評価です。 かりにも、PC(スチーム)でプレイできるのに、コントローラーでないと何の操作もできない時点で無料とはいえありえないかな。何の操作もできないので、タスクから強制終了するしかありませんでした。 なので、ゲームプレイも何もできなかったので、ゲームの内容とかそういう物は全くわかりませんが それ以前の問題でした。
設定だけは無駄に凝っていたり無駄に戦闘らしい事ができたり無駄にアイテムが拾えたり無駄にエンディングが分岐したりしますが、実態としてはクソ狭いマップを一周して神社にいったら終わり、というだけのお粗末すぎるボリューム。壮大な何かを作ろうとして準備を整えたところで本編を作る時間がなくなった結果に見えます。
ㅤ
おもしろい・おもしろくないを判断できるほどのボリュームがない。遊ばなくても構わない。
不知道是不是设备的问题,我开始页面确认之后卡在加载,然后就崩溃了
This is yet another student project, one of literally thousands self-published on Steam Direct. It's from Vantan Academy in Japan. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. The students made a simple and short third person console brawler then published it on Steam instead of on consoles. The gameplay is basic third person brawling, and there's an adventure game backdrop where students get trapped in a nightmare version of their town and must escape by doing console-esque third person combat. Heck, this might have been a great success on consoles if it was 1) launched on consoles and 2) was a complete, fully fleshed out game instead of a student demo for portfolios. There's no English translation for the game, but that's okay. The language of bad games is universal. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now onto pricing and value. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. A peak of [b]5 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.