
"White lady" is a 3D stand-alone role-playing game developed by broken DuanQiaoCanXue studio. This game adopts the full real-time combat mode, and the combat experience is free and refreshing. The game depicts the legend of the White Snake, one of China's four major love myths and legends
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Reviews
希望作者出续作
虽然没完玩但是基本体验了大部分内容,加上b站云了一些全流程,这游戏属于一种20年前用自制3d引擎制作的“国产单机游戏”的质感,就是什么元素都有但每一种都根本没有打磨,只满足于“实现功能”的程度。 例如杀怪毫无打击感可言,甚至攻击时不会自动面向视野朝向或鼠标指向,而是单纯模型冲着哪里就向正前方攻击,导致很难打带跑,只能站桩刷。 例如物品系统是用了1整张全屏贴图+修改对应位置数字文本来实现,甚至没有常规意义上的“物品栏”界面。 例如剧情动画演出的模型、配音、bgm极为生硬,甚至比不上很多mmd动画,角色不眨眼也没有神态变化,使得3d建模毫无用处,你不如贴两张2d立绘+神态差分效果更好。 例如bgm音量过大且不可调节,下雨时的雨声更是极为吵闹,而且就算进屋或避雨,雨声也不会消失。不过反正这游戏的音效系统只是满足于该播放时就播放的程度而已。 主城建模都是中国古风式,但各类怪物都是西幻魔物风格,显得美术风格极为割裂,看着像是从哪里下载的怪兽、场景素材包拼接的
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Trends
Modeled estimate over time.
Hours played at review time, across 33 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.