
Let's escape from the shrine to find the five beads sealed in the red box to avoid various goblins.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Stats
Languages: Korean, Japanese**languages with full audio support
Engagement
Reviews
쉽게 깰 수 있어서 좋았습니다. 중간에 갑자기 배드 엔딩을 보게 될 줄이야... 재미있었습니다!
침묵의 몽환에서 이어지는 이야기들의 짜임이 너무 좋아 몰입하게 되었습니다. 앞으로도 여러 좋은 게임들 개발해주시면 좋겠습니다~ 👏👏👏
일본 괴담이나 요괴를 좋아해서 재미있게 플레이했습니다. 맵의 구성과 퍼즐 풀이, 그리고 요괴들의 표현이 마음에 들었습니다.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 38 reviews with recorded playtime.
☀️
[h1]Before I played The Night of Death, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
전작의 침묵의 몽환을 먼저 플레이하시면, 많은 도움이 됩니다. 그리고 "또 다른 이야기"가 있습니다.
Now that I've completed the main story of the game, I feel confident enough to review this game! I enjoyed this game, and the Japanese folklore/ story with Shun and his family's misfortune was equally interesting/ depressing. I feel bad for Shun and all the people dissing his dad. Akari is a champ. I love her! The real ending was very sweet, and I liked the variety of the three endings. One complaint... the amount of pursers in chapter 3 felt a bit much. The chase scenes were fun though! Regardless, I had fun and enjoyed the game >y< I played this game in Japanese, and I will say the Japanese was hard to understand. I understood most of it, enough to make my videos on Youtube, but I think editing by a native Japanese speaker would be best for this game.
그림자복도의 느낌을 만들고 싶었지만 유감스럽게도 느낌만 낸 게임 그리고 무료화가 신의 한수였음
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.