
頭痛【資料館編】 行方不明者を探しに資料館へ... 廃墟の資料館に隠された謎を解く一人称視点の探索系ホラーゲームです。
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Languages: Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雰囲気も不気味な感じで、グラフィックもとても綺麗でした!従業員や館長のメモを読んでいきながら資料館の謎に迫っていく感じや、驚かせ要素も多くありとても楽しむことができました。簡単めな3つのエンディングまでは見ることができました! ただ、別エンドを回収しようと何回もやり直してしまったせいなのか、第一倉庫に入れなくなってしまいました...(クリックやEボタンを押してもパスコード入力画面にならない)。こうなったの私だけかもしれませんがバグ報告をこの場を借りてさせていただきました。
[h1] 脑袋瓜子嗡嗡的♥ [/h1] 一进这座废弃的资料馆,写实风格的昏暗走廊配上诡异的音效,压迫感瞬间就上来了,氛围这块确实拿捏得到位。 可惜紧张感刚上头,游戏流程就戛然而止了。作为一款免费的第一人称恐怖解谜游戏,制作组提供了多达五种结局,二周目还能从中间关键节点重开,这些设计思路确实有用心。 但问题也明显:完整流程只有20到60分钟,单周目内容量堪比Demo。游戏只支持日语,解谜全靠翻柜子、看提示连蒙带猜,操作交互也略显生硬。 毕竟免费又是个小成本作品,周末无聊当个短篇日式怪谈尝尝,倒也不亏。 [h1] 仁义不施而攻守之势异也。 -- 陈涉世家 司马迁♥ [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★☆☆☆☆
omoroi
私には難しかった。雑巾の用途が。 QRコードまでみたのに
Headache (頭痛: Museum Edition) is a free-to-play first-person horror adventure developed and published by MONZEN that builds its appeal around suspense, exploration, and mystery rather than fast-paced action. The game places players inside an abandoned museum while searching for a missing individual, but what initially appears to be a simple investigation gradually evolves into an unsettling journey filled with hidden secrets and disturbing discoveries. Its compact scope is balanced by an emphasis on storytelling and atmosphere, making it a worthwhile experience for players who enjoy psychological horror that encourages careful observation instead of relying solely on sudden scares. The museum itself is the centerpiece of the experience. Every exhibit hall, storage room, and dimly lit corridor contributes to a growing feeling of isolation, encouraging players to move cautiously while paying close attention to their surroundings. Environmental storytelling plays a major role, with subtle clues scattered throughout the building revealing fragments of its mysterious past. Instead of guiding players directly from one objective to the next, the game rewards curiosity by allowing exploration to uncover additional details that deepen both the narrative and the overall sense of unease. The realistic first-person perspective strengthens immersion, making each new room feel unpredictable and every discovery more impactful. A notable feature is the branching storyline that offers five different endings. Rather than presenting a single conclusion, the game encourages multiple playthroughs to reveal alternate outcomes and uncover the complete truth behind the museum's dark history. Some endings are intentionally more difficult to obtain, providing an extra challenge for players who enjoy experimenting with different choices and thoroughly investigating every corner of the environment. Although the overall playtime is relatively short, this replayability gives the experience greater longevity than its initial length might suggest. Visually, the game favors realism over elaborate visual effects. The museum's abandoned atmosphere is enhanced through detailed environments, subdued lighting, and carefully designed interiors that maintain a constant feeling of tension. Audio design also contributes significantly, with ambient sounds and long periods of silence amplifying the suspense as players venture deeper into the building. Instead of overwhelming players with frequent encounters, the game builds fear through anticipation, creating an experience that feels more psychological than action-oriented. The game also includes several practical features that improve accessibility. Automatic saving helps maintain smooth progression without requiring manual checkpoints, while optional graphics settings for lower-end hardware allow more players to enjoy the experience even if their systems do not meet the recommended specifications. The developer also openly supports gameplay recordings, livestreams, and monetized video content, making the title accessible for content creators interested in showcasing independent horror games to their audiences. Despite these strengths, the experience is not without limitations. A single playthrough can be completed in under an hour, meaning players seeking a lengthy horror adventure may find the content somewhat brief. Much of the replay value depends on pursuing alternate endings rather than introducing significant gameplay changes. Additionally, the game's language support is limited primarily to Japanese, which may prevent many international players from fully appreciating the finer details of its story and dialogue, even though its environmental storytelling remains effective regardless of language. Overall, Headache (頭痛: Museum Edition) succeeds as a focused indie horror experience that demonstrates how atmosphere, exploration, and thoughtful environmental design can leave a lasting impression without requiring a large budget or extensive runtime. Its eerie museum setting, multiple endings, immersive presentation, and accessible free-to-play model make it an easy recommendation for fans of slow-burning psychological horror. While its short duration and limited language options keep it from reaching an even broader audience, it remains a memorable adventure that effectively delivers suspense and mystery from beginning to end. Rating: 7/10
As a fan of horror games, I really enjoyed playing this. The atmospheric horror was exactly my kind of experience. Even small details, like the door-opening animation, were clearly well thought out and added to the immersion.
無料で良いのかというグラフィック。
a boring Game。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.