
扮演一位能够管理高中生周末学习生活的全托教师,通过计划版周五安排他们的周末日程,一直持续三年。你可以让他们周末补课,冲击高考;也可以让他们随心所欲,增长见识;更可以让他们培养兴趣,为理想努力。3年后的高考是你高光时间。而多年后他们会回来,看看你培养出来的未来之子吧!
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你是不是做了十来年学生,对学生时期有种特别感情?害怕、厌倦或者是加入工作后的后悔、羡慕……
现在你来当老师吧,现在你成为了一名周末全托实验班的全托教师,你可以根据你的喜好安排学生周末期间的生活和学习,让他们专研某一课程,或者雨露均沾什么都学。
他们掌握知识、技能的程度会直接影响他们的人生走向,最终走向结局。
你会有4个学生,他们性格各异,有的勤奋好学,有的吊儿郎当,也有的随波逐流。他们不会一开始就加入,而是随时间陆陆续续加入你的全托班。
做好自己工作日的计划,做好学生休息日的日程安排。然后点击【继续】,时间会流逝到下一个日程时刻,反反复复。
学生他爹说想让他考一本,但是学生说他只想玩一辈子。你作为一个 “老师” 该怎么选择呢?拼命补课,还是开心就好。或者让他见识见识世界之大。
学生总是想跑出去?没关系,打不得骂不得,自己躺平就好了,随它去吧。
我没钱怎么办?小事,工作日的时候多多去做兼职,直播卖货是个不错的选择!
工作日作为你的“假期”,你可以选择深耕某一学习方法,也可以去为全托班赚点外快。
工作日期间学生们都在学校,且晚上会有强制性的晚自习,所以即使他们晚上会回全托班住宿,但是你不能过多干涉他们,因为他们实在太累了。
我是正经教师,为什么要给商家直播带货?因为商家给的实在太多了。
休息日的到来,意味着你可以给学生们安排周末的生活了,这也是你工作的重心。让他们“加班”补课?或者给他们培养兴趣。或者好好休息,减轻压力。都可以!
或许你觉得周末也上课是不是太高压了?......好像是有那么一点,但是住校生全部都是这样的,大家都在拼命学习,凭什么全托班就不能开课了。
可以安排课程怎么这么少?只有九大科目?你可以在 世界-科技中心 中订阅一些其他的课程,这很重要!
第三年的最后几天,会进行高考。如果你培养的学生很优秀,那真是太棒了!以后公立全托班会席卷整个黑湖市!你也会成为黑湖市的教育界传奇。
如果你培养的学生很一般,那很抱歉,或许这个实验性质的全托班再也不会开办了。你将回归高中教师的团队,在学校里继续发光发热。
许多年后,你会看到你曾经培养的学生。他们的人生,会因你变得更美好吗?
如果他们没有你期望的那么好,你还可以再试一次!
本游戏源代码已开源到Github,
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Languages: Simplified Chinese
Engagement
Reviews
真恶心,免费不是好评的理由
☀️
[h1]Before I played 全托教师, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
工作了,比较忙,忽略这个游戏,但是发现在我没玩之后,作者还在更新内容,属实难得,等空闲下来,我一定把内容玩完,游戏可玩性还是可以的,希望作者再接再厉~
玩不懂
这个考试分数的计算非常奇怪,超过一定的分数会减分,到某个情况会变0,就像是分数和某种参数相乘超出了最大值,但又不像,实在想不明白这逻辑怎么写的。int最大值大得很,不是那么容易突破的,又不是取余数的逻辑,我认为这本来是不应该出现的bug。
挺有意思的设计,但是重复性太高,玩多了会很无聊,结局的联动性做的不太好,上一张图还说世界一流大学,下面了解近况就变成了没考上大学,这里设计的不咋好,但是考虑到后续应该不会更新了而且已经转为免费,还可以吧
有难度的 一开始我以为点数120就是满分了 结果1000居然才满 拼老命也没到500
还行
"全托教师" is a very badly made point and click/menu driven "I Can't Believe It's Not A Webpage" life simulator as you run the lives of some high school students... think The Sims but remove all the visuals, character interaction, home building, and all the rest of the game play. And chuck in some pure cringe e-book writing about the author's imaginary girlfriend. In Chinese. There's no English translation for the game, but that's okay. The language of bad games is universal. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. Visually, this features mediocre hand drawn style "Baby's First Wacom Tablet" art instead of contemporary graphics. This obviously looks better than pixelcrap, but that's a really low bar to barely stumble over. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks worse than a professionally made game would look, and that's a major deterrent. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.