Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
Engagement
Reviews
目前为止剧情略微简单,首先是剧情开头村子里的茶馆和猫妖后续剧情都没有做,整体就是脑筋急转弯靠生活常识猜拳的游戏....然后芥子村的剧情,就这样。(猫妖真的好可爱啊)
试玩下来,有感受到一种独特的气质。但由于不清楚作者是出于什么目的制作这样一款游戏,所以也无从评价好与不好。不过如果游戏整体美术风格能保持统一,对我来说或许会有更好的游玩体验。
[h1]Before I played 猜拳为尊, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
我表示这游戏很牛
请问这个游戏,大地图上好多场景都有了,第二个人物也一起同行了。结果连他们的村子都进不去,只有一章就结束了吗?
[h1] 以拳为尊的世界-拳尊[/h1] 不需要任何配置,电脑能开机就能玩 目前游玩已经基本无BUG了 不知道什么机缘让制作人制作出这样一款游戏 有趣的解谜和打斗设计,饱满的剧情,期待能有更好的作品 [h1] 阴暗潮湿的最深处,却是孕育生命的摇篮----人与自然 [/h1]
进了观星台就动不了,根本没法往上爬,按方向键只是转了面向
☀️
有点无聊
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.