
This is an RPG style big escape game. Players can come to the competitive map from the landing module of the space station at any time. They can snatch supplies, ambush survival, gold rush disputes, hunt boss, build their own base, and make dynamic alternation of day and night
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
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最垃圾的游戏,没有之一。。。这也好意思发布上来。。。。。。。。。。。。。。。
没人就算了,正常,毕竟不完善,扯蛋的是把BOSS防御又改的打不过了,前一阵好好的,今天999的子弹打掉6分之1的血,被你劝退了,拜拜
视角移动微卡+延迟,枪械武器只能在空头里获得,屋子是打不开的,星舰血量拳头打一下就能打死,星舰掉落物品卡在星舰头上玩家捡不到,想退出游戏只能找个不刷僵尸的地方才能退出(因为每隔20秒会在你周围刷新僵尸,然而退出游戏需要原地等30秒),最重要的一点就是没人玩
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
没有战区可选,感觉死服了
Bu RPG tarzı büyük bir kaçış oyunudur. Oyuncular, uzay istasyonunun iniş modülünden istedikleri zaman rekabetçi haritaya gelebilirler. Malzemeleri kapabilir, hayatta kalmayı pusuya düşürebilir, altına hücum anlaşmazlıkları yapabilir, patronu avlayabilir, kendi üslerini inşa edebilir ve gece ve gündüzün dinamik değişimini yapabilirler.
游戏很不错,武器繁多,没事还可以刷僵尸得金币
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] Amazingly this Chinese... thing... isn't infested with a cash shop, and I wish I wasn't surprised by that (the vast, vast majority of games coming out of China and slamming Steam Direct are just P2W cash grab mobile app trash). The lack of a cash shop, however, is far from anything that would save this train wreck. This is basically a kind of sci-fi fantasy/magic powers (with space sailboats) PUBG ripoff of the absolute lowest quality, with a bunch of almost certainly flipped Unity game assets and some of the worst, sloppiest, unpolished and essentially broken gameplay. And no players at all. So, "极限求生" (Extreme Survival) is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. There's no English translation for the game, but that's okay. The language of bad games is universal. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
PLZ GET MORE PLAYERS FUN AND ADD MAGIC MORE CLOTHES AND A GACHA SHOP
实在太阴间了 这个游戏 我宣布他是2021我玩过的最阴间游戏
玩家在末世中生存下去独自行动。类似于美国电视剧《行尸走肉》。生存模式中最可怕的不是僵尸,而是人心,在这种自由曝露的大环境下,无论哪国人民的残暴人性都将彻底展现在你面前,丰富的系统让各种风格的游戏玩家都可以找到适合自己的游戏方式
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.