
《Ashland》 is the subject of 1 v4 non-equilibrium games. Players can play the role of adventurers into the tomb, crack the mechanism, take away treasures. You can also act as a gravekeeper to stop and destroy them. Rich tomb exploration tools and tomb guarding skills for you to experience and play
Modeled estimate, not a reported figure. How we estimate →
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Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《Ashland》 1v4 denge dışı oyunların konusudur. Oyuncular mezara giren maceracıların rolünü oynayabilir, mekanizmayı kırabilir, hazineleri alabilirler. Ayrıca onları durdurmak ve yok etmek için mezar bekçisi olarak da hareket edebilirsiniz. Deneyimlemeniz ve oynamanız için zengin mezar keşif araçları ve mezar koruma becerileri.
伺服器連線不佳
一个好玩的单机游戏
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Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
好玩
玩法:4v1不公平竞技(第五人格) 画质:中上,整体感觉不错 建模:中上(个人感觉不是太精细,可能跟世界观有关系,太精细体现不出恐怖?) 故事内容:中等(我个人并不认为出彩,没有太大吸引力。) 操作难度:容易 公告说3月10日关闭服务器,我3月9日才登录游戏...... 玩了几把感觉还可以,有过几次卡顿和部分穿模。 从游玩的体验上来说可以给70分,能做到这样我挺佩服的。 但是这类游戏就算爆火也上限不高,游戏类型卡死了上限,想获得成功还是挺困难的。 可能是我玩的游戏太多?还是游戏内容的问题我也不知道,只有在对抗时才有一点代入感,其他时候毫无波澜,没有眼前一亮的感觉。 从模型到故事,没有感觉到多大的吸引力,这可能是这个游戏的硬伤,穿模卡顿只是偶尔才有一下,反而无伤大雅,大家都知道,只要能运营下去,这些都能改进。但是世界观可能就很难来过。(以前玩DNF菜也打的一包劲,后来地图大转移我在也没有玩过一次,其实改动也不算面目全非,甚至可能还有优化,但是大转移后玩不进去了) 不管怎么说还是支持,希望以后能做出爆品来,只要坚持,总有一天会成功的。 原神,启动!
开场动画之后就卡死了,重新打开了好几遍都是一样,怎么回事
和第五人格差不多,可惜关服了
进不去
挺不错的游戏,但是已经停服了
要什么时候开服啊
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.