No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
以柔软毛线为核心载体,打造两套独创沉浸式整理玩法 错落分段针织管线四散排布,轻触旋转每一段绒管,弯折、衔接、贯通零散线路,将纷乱线头拼接成完整流畅的绒丝通道。精准规划走线逻辑,解锁层层精巧针织谜题,沉浸式体验理顺缠绕毛线的舒缓成就感 完整针织画布留有多处异形空白区块,多款自带独特肌理的毛线布艺碎片随心拖拽、精准贴合。匹配色块轮廓,补全完整针织纹样
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 1 | 20% | Free | |
| — | 8 | 95% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 23 | 54% | Free |