No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A physics-based sandbox where creativity knows no bounds. Create epic battles, craft advanced technological structures, manage evolved fruits in unique scenarios, build mechanisms, vehicles, and structures, or simply have fun with ragdolls and various objects. Perfect for constructing, experimenting, or just relaxing in your own way
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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A physics-based sandbox where creativity knows no bounds. Create epic battles, craft advanced technological structures, manage evolved fruits in unique scenarios, build mechanisms, vehicles, and structures, or simply have fun with ragdolls and various objects. Perfect for constructing, experimenting, or just relaxing in your own way
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.