
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Fulfill certain special conditions... and you might just uncover the Conductors’ hidden stories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +2 more
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
16号买的17号优惠你这家伙
나만 개어려운가
오랜만에 재미있게한 인디게임
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人が住めないくらい寒い地域から電車で逃げ出そう!お前車掌な! 結構難易度の高いローグライクでかなり楽しい でんちゃTFTローグライクリアルタイム運ゲーPVE愚民管理ストラテジーって感じ 車掌となったプレイヤーは乗客の満足度を稼ぎつつあったかい土地を目指します 乗客の満足度が0になると車掌が追い出されます なんで? 俺の電車に不満があるなら乗客が降りろ このゲームのメインとなる満足度稼ぎですが ・同じタグが付いた車両を並べてシナジーを強化する ・同じレベルになった同じ種類の車両を合体して車両のレベルを上げる ・車掌毎に時間経過で取得できるスキルがあるのでそれを開放していく(プレイ開始毎にリセット) ・乗客がくれたり道中拾えるアーティファクトで全体にバフをかける ・不満を述べる愚民を鉄拳で黙らせる ・クリア出来なくても取得できるトークンで新しいアーティファクトを開放する 等があります やってることはPVEになったオートチェスとかTFTみたいな感じ プレイしていて気になる点は以下の通り ・ゲーム内での説明が少ないこと シナジーを高めると「赤霜騎士団が訓練を始める」とか「なんかすごい車両が手に入る」とか書いてあるけど それがどのくらいの幸福度を産出するか、などの説明が乏しい 実際にシナジーを発動させれば情報は拾えるが、メニュー画面の図鑑などから効果を見られるようになると良いかなと思う ・ゲーム内バランスが若干悪い ゲーム序盤中盤の幸福度減少やイベントは大して気にせず走り抜けられるが 終盤の汚染地帯や車掌にかかるデバフがキツ過ぎて「終盤だけを乗り切るゲーム」になっている感じがある ・車掌が現在3人いるが、特性がマイナス要素しかないため爽快感みたいなものがない 車掌それぞれ何かしらのバッドステータスを抱えており、それがプラスに働くことはない バッドステータスとどういう風に付き合いながら電車を運営するかというゲームになるが そんな悩みは人生だけで充分だから何のデメリットも抱えてない、プレーンな状態で遊びたい気持ちがちょっとある 現状でもかなり面白いけど車掌の追加とかがあったらいいな
시즌 1과 다르게 한 판이 꽤나 길어졌고 성장 방식이 너무 다양해져서 훨씬 더 재밌게 했습니다.
수작임. 전작은 플레이 안해봤음. 들어볼 기회가 없었는데 통곡할 따름임. 전작도 압긍이더만... 요즘 외국 게임 하다보면 AAA 게임 아니면 죄다 AI 번역 돌려놓고, 한글은 특성상 존대 같은 부분에서 어색하게 보이는게 많음. 이건 그런 걱정할 필요가 없음. 게다가 게임 내에 한국적인 요소(돌하르방 등)들을 이스터에그처럼 같이 넣어둔게 재밌음. 게임 형식은 오토체스류의 시너지 효과를 중심으로 가져왔지만, 게임 스타일은 싱글플레이인만큼 전혀 다름. 게임 세계관이나 배경 자체는 영화 설국열차를 모티브로 삼은듯 한데, 생각보다 재밌음. 결단은 HOI 중점 같은 느낌인데, 선택지에 따라 다른 선택지가 잠기고, 트리가 나뉘는 느낌임. 한 캐릭터(기관사)로도 다양한 전략을 플레이 가능. 위에서 말한 한국적인 이스터에그 말고 타 게임, 타 영화의 이스터에그(민초맛 바퀴벌레 양갱 미쳤냐고 ㅋㅋ)가 매우 센스있고 재밌게 만들어짐. 그리고 로그라이트류가 항상 루트에 따라 한방향으로만 정해진길로 가는것과 다르게, 이 게임은 열차가 선로를 다니는 특성상, 루트만 있다면 판단에따라 한바퀴 돌고 뒤로 가는 등 할 수 있음. 물론 이에 따른 시간적 소모 위험도는 알아서 판단해야 함. 이게 "이만큼 돌아가면 나중에 시간이 많이 모자르려나?" 같은 질문은 떠오르지만 막상 현단계에선 계산이 어려움. 또 한편으로는 이를 보완하기 위한 이동속도도 있고... 게임 매커니즘적으로 많이 신경쓴 게임. 국산 대형 게임사들이 콘솔게임으로 화려한 게임만 만들고는 돈이 안된다그러고... 죄다 마이크로 페이먼트 모바일 게임 BM을 가져가니 한국 게임 개발은 망했다 생각했음... 인생 2번째로 서포터 팩을 구매할 것임. 부디 국산 게임계와 인디게임계를 살려주시오 ㅠ
멋집니다!
如果看过《雪国列车》,那么我想你一定不会错过这款游戏的
3편 나올진 모르지만 살 의향 있음. 진입장벽 높지 않아 가벼운 마음으로 할 수 있음.
"비밀결사, 당신도 합류하라"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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