
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Fulfill certain special conditions... and you might just uncover the Conductors’ hidden stories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +2 more
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是一款卡牌肉鸽策略游戏。 游戏的画面还行,冷色调的场景还是很好的展现出了雪国列车的风格,背景说白了就是雪天下的森林,洞穴,平原等等,没有其他变化,总体来说看着还算可以。 优化不错,游玩过程中基本没有遇到卡顿问题。 游戏设定是类似雪国列车,玩家作为列车长要持续设定行驶方向,到达应许之地。 玩法上虽然是雪国列车的设定,但是其实说白了是卡牌游戏,游戏没有什么食物,工作之类具体生存玩法,而是把所有的需求都总结成了幸福度。 玩家要做的除了控制列车行进路线之外,就是抽卡并在车头后面安置各种车厢。 车厢之间会有羁绊联动,没过一个周期就会有乘客去所有车厢转一圈,之后玩家就会获得幸福度。 幸福度本身就会随着时间下降的越来越多,再加上场景和事件也会减少幸福度,所以玩家要做的就是保证自己幸福度的增加是大于减少的,从而不让幸福度归零,知道到达应许之地--如果归零就会被乘客推翻,导致当局游戏结束。 除了车厢之间有羁绊联动,游戏还有政策和遗物的设定,如果build成功,就能让玩家获得的幸福度大幅度增加--顺带一提,从火车上消耗资源放飞无人机抽卡这个设定还是挺怪的,虽然是冬天,为啥就不能找个地方定居呢,隔壁冰汽时代零下150度不也照样活下来了(狗头)。 有三个角色,完成一局之后可以获得资源来进行局外解锁,这样在下一句就能抽到解锁的新遗物。 有中文。 总体来说是个小品级的卡牌肉鸽策略游戏,对雪国列车设定感兴趣的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
good game
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이런게 게임이지
На удивление неплохо
The game is great. Snowpiercer is one of my favorite series, and the whole idea of hauling survivors through the snow, struggling to survive, gives this game a unique charm!
Gierka spoko, zajmuje gdzieś tak z 8 godzin ( jak się nie przechodzi jej jeszcze raz na wyższym poziomie trudności) , spoko jest to że każda następna postać kontynuuje historię, chociaż historia gra tu drugorzędną role. Ogólnie giera tak na 8/10
재밌긴한데 미미는 진짜 너무너무너무너무 어렵네요;;
高难6天就似了,给我玩笑了。后期完全刷不出饼干是设定还是什么?
아니 최순자 3단계 깨라고 만든거 맞음?? 그냥 뭐 하기도 전에 시작하자마자 죽는데 어떡하라는거임 ㅡ ㅡ
처음에는 재미있지만, 결국 단순한 확률 게임. 잘 뜰 때까지 무한 반복 이외엔 아무것도 없다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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