
Frontier is a classic battle royale game where you fight to be the last one alive. Play with friends, randoms, or bots as you explore a stylized map, loot up weapons, and rack up eliminations. Unlock skins as you level up—no microtransactions, just pure gameplay!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Play Frontier for Free Today!
Frontier is a classic battle royale where you can play solo or with friends, fill your game with bots, and choose between Classic Royale or the respawn-friendly Respawn Royale mode. No matter which one you pick, the goal is simple—be the last one alive!
Loot a variety of weapons, stay inside the zone, and fight your way to victory. Matches last 6-9 minutes, with continuous lobbies so you can keep playing with minimal wait. You can also use the in-game text chat to talk with friends or other players.
Earn XP by getting kills and placing highly to level up and unlock new heroes. Heroes don't grant any competitive advantage—they are simply cosmetic and cool to have! Reach level 50 to unlock this season’s ultimate hero!
With challenging bots, cartoony graphics, and competitive gameplay, Frontier is perfect for casual games or even tournaments, which are hosted by the Frontier Discord community. Play today—100% free!
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Languages: English
Engagement
Reviews
Игра Frontier: Battle Royale — это стремительный и захватывающий шутер, который предлагает уникальный взгляд на жанр королевской битвы. Отличительной чертой игры является её футуристический сеттинг, где игроки сражаются на разнообразных картах, наполненных высокими технологиями и разрушаемыми объектами. Механика передвижения здесь очень важна, позволяя совершать впечатляющие прыжки и уклоняться от вражеского огня. Оружие в Frontier: Battle Royale ощущается мощным и разнообразным, от классических штурмовых винтовок до футуристических энергетических пушек. Каждый матч — это настоящее испытание на реакцию и тактическое мышление, ведь карта постоянно сужается, а враги могут появиться из самых неожиданных мест. Графика, хоть и не самая передовая, выполнена в стильном киберпанк-дизайне, что добавляет атмосфере. Небольшие, но частые обновления и добавление нового контента поддерживают интерес к игре. Если вы ищете динамичный и немного отличающийся от других Battle Royale, Frontier — отличный выбор.
není to špatné docela dobra hra jen tak dál
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Game feels, looks, runs, and just is completely ♥♥♥♥. do not waste your time installing even though it is only 4 Gigabytes
Aşırı derecede kötü.. çok ekmek yemesi lazım bu oyunun
Pas de joueur. Quelques bug d'affichage sur les armes au sol .
GREATEST game i am ever have been played, LOVED the graphics and OBVIOUS effort the AMAZING creators put into this GAME. I am EXCITED FOR the next DISCORD nitro TOURNEMEMT!
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] "Frontier: Battle Royale" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a garbage tier asset flip level ripoff of PUBG/Fartnite that never got any players, because wow, it's garbage. I have a question, are amateur developers aware that games like PUBG exist before they make a really weak ripoff of PUBG then publish their PUGB ripoff on Steam then wonder why their PUBG ripoff didn't succeed? I don't think they are. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Frontier: Battle Royale". The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 12 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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