
Save frogs and their little pond from evil storks in this "little" brain teaser game! But beware, this seemingly simple game gets harder fast! Before you know it, you'll be thinking your way out of desperate situations.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, German, Croatian*languages with full audio support
Reviews
This is an interesting puzzle game which I enjoyed to completion in about 4 hours.
Frogs vs. Storks is a very cute game! The goal is to get all frogs to the yellow spots while avoiding enemies and traps and picking up flowers, eating insects and eggs to max your level score. Enemies move into the opposite direction and sometimes move 2 spots instead of 1. The fat brown frog cannot move himself but you have to push it. If any animal lands on a torn leaf, it will respawn at his red starting spot. You can and will often use this to get better moving possibilities with your frog and getting out of a sticky situation. Moving across the border makes one appear on the opposite side. You can take advantage of the slippery leaves to glide to the next normal leaf. I have all achievements. At this time, eggs and insects you eat in the custom level mode also count for the achievements so it's not grindy. The 40 levels are randomized every time which is good as you can't get stuck at one level you just don't figure out. you can just keep restarting until you found a setup with better starting opportunites. I probably restarted the final level 40 times :). I've been playing it on Steam Deck without any issue. I loved the graphics, never muted the sound and always wanted to do 'just one more'... It's well done!
le jeu est vraiment sympas, j'aime beaucoup !
Mostly awesome little puzzle game! Ultra simple controls, nice big clear graphics, pleasant enough music, etc... Only two small gripes: there is a relatively small handful of "pieces" that can be on any given "board", and their placement -- but not the number of them -- is random each time. For example, level nineteen may contain two storks, three frogs, one mosquito, etc... and if you "restart" the level, there will be exactly the same number of each type of piece, but they will be in completely new locations. Why is this bad? Well, initially it's great -- if you get stuck, you can just restart, shuffle everything around, and get another chance to eat all of the bugs and flowers before the storks get them. However, as the levels get more difficult, you will often find that there is absolutely no way to clear a given level with a perfect score. At first I thought I just wasn't being observant enough, or careful enough, but I found the following scenario happened over and over again towards the end of the game: Storks always start on the top edge, frogs always start on the bottom edge. If ANY stork has a bug directly below it (or two rows below it, for the levels in which the storks move two squares per turn), then you can't move ANY of your frogs up; you can only move them from side to side, causing the storks to also move from side to side. Sometimes, however, no matter how you move your frogs left and right, at least one stork is positioned in such a way that, if you were to move any of your frogs up, a stork will eat a bug or a flower, ruining your chance for a perfect score. The only thing you can do in this case is restart the level -- and I ended up doing this A LOT for the last couple of levels. The game would be seriously improved if there were some sort of "intelligence" built into it, so that each randomly-generated level would be guaranteed to have a "perfect score solution" (but I have no idea how complicated that would be to program). Last coupla levels were VERY frustrating, because they simply were not solvable, and I had to keep restarting (i.e., re-shuffling everything) them, in order to get a position from which I could actually move without having the storks eat something. My only other gripe is with the "level editor" -- sure, the game gives you some flexibility here, but ONLY in the sense that you can choose HOW MANY storks, HOW MANY frogs, HOW MANY squares a stork can move, etc... Then, when you go to play the level, again it is randomly generated each time, so you can't truly "design" a level, only specify how many of each type of "piece" (and how many squares a stork can move) is on the board. Still, all in all, I recommend this one for some interesting, but not rocket science, brain-twisting fun.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Elems | $434.8 | 52 | 67% | $0.49 |
| SEARCH ALL - STEAMPUNK | $432.6 | 58 | 91% | $0.59 |
| Tails and Pines | $432.2 | 63 | 71% | $0.49 |
| Dragon Perception | $438.3 | 59 | 27% | $0.49 |
| Bang Bang Fruit 3 | $438.3 | 59 | 59% | $0.99 |
| Hollow Steps | $430.9 | 58 | 60% | $0.49 |