
Friendly Fire Arena is a free-to-play 1v1 arena FPS that features parkour, combat and vertical mobility with intense gunplay. Enter the simulation as Sam or Vince and get ready to fight to the death, but don’t worry, no ones really harmed, after all… It's just Friendly Fire.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1] મૂર્ખ છી!!! મૂર્ખ છી!!! [/h1]
Очередной онлайн шутер с мёртвым онлайном. Уважаемые разработчики! Добавьте хотя бы ботов и ачивки для смысла игры. Единственно что повеселило - это режим тренировки с небольшим обучением и полосой препятствий. Но это всё что я смог потестить, просто комнат с игроками не было а в мою никто и не зашел. Вот Геймплей, а с Вас лайк за труды: https://www.youtube.com/watch?v=qfcj89609Bs&ab_channel=SokolFreeChannel
This is unironically the worst thing I have ever played. Its worse than Super Bernie World. And I mean it
roblox
By far the best feature in this game is the exit button.
This game is unironically fun somehow. I would recommend if you and a buddy just want to ♥♥♥♥ around
Friendly Fire Arena, yoğun silah sesleri eşliğinde parkur, dövüş ve dikey hareketlilik özelliklerine sahip, oynaması ücretsiz bir 1v1 FPS arenasıdır. Simülasyona Sam veya Vince olarak girin ve ölümüne savaşmaya hazırlanın, ancak endişelenmeyin, sonuçta kimse zarar görmedi… Bu sadece Dost Ateşi.
This game is the apotheosis of bad fps, so im gonna list the worst problems here. 1) the bullet dont exit from the barrel because they are not synched, so when you run you always will see bullet from left, right or behind you going.2) The button for running isn't very responsive, like its very very slow.3) same thing on the sliding.4) the weapon dont make sense, like the mp8 have 30 mag size 150 ammo and 25 damage and hight accuray, so why dose the project 90 is the same, it's only have more damage and more buttel(30 damage 50 mag size), and this thing apply in a lot of the weapon.5) the animation dosen't exist, like not even tryng.6) where are the rocil pattern?. Get a grip
This ♥♥♥♥ is a 2 pack of ass
"Friendly Fire: Arena" is a simple 1v1 FPS arena competing with literally hundreds of far better F2P arena shooters (that have more than 2 players in a match). There's a parkour gimmick, but the obvious low effort graphics and game assembly, and all the flipped Unity assets here deterred gamers quickly, and it died at launch. There are no players, this is a dead game. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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