
As a student who just dropped out of college, you, Amo, recently became a member of the Friday Department of the Mega Enterprise Cat Technology. You never consider that there would be something else you have to accomplish other than your work, but later, you find yourself falling into the swirl of interest within the company…
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流程又长又臭,虽然有指南攻略但是说了跟没说一样,只是告诉你接下来该做什么,并没有提及各种暗门以及密码的获取方式导致经常卡关,因为有很多东西要调查四五次才能获取。成就系统冗杂,光是查攻略就查了半个小时。最后卡关了,在冬眠中心的地下室通道前,有一个零件死活找不出来,翻遍了所有的指南没一个写的,就到这进行不下去了。操你妈的傻逼游戏,真他妈浪费时间。对设定的想法什么的已经被卡关折磨的崩溃了,游戏做简单一点会死吗? 而且当我回档之后,出现了很多恶性bug导致流程无法继续,成就无法完成,我看也就最开始拒绝面试这个结局有可玩性了
[h1]Before I played Friday 星期五部门, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
实际流程3小时就打完了 剩下的4个小时我都在被各种bug折磨重开!!!我觉得游戏底层逻辑是不是有问题啊,玩家如果跳过提示解谜会有很多flag没有触发也能继续游戏,但是真的到需要判定flag的时候又会因为没有触发而卡关,并且触发flag没有任何提示!关键人物对话也不做标注,期间还要经历各种卡死。故事和立绘都挺好的但是你们换个程序吧真的很无语。这个好评是看在免费游戏上的,感兴趣的玩家建议直接b站找录屏,自己玩真的很折磨。
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏有点bug,做完帮利兹激活系统的任务之后,如果再交互她身边的电脑,又可以再进入激活卫星能源系统的任务 完成上面这些后,回到人事部休息区,又进入了被爱丽丝介绍公司的剧情
nice
deck打不开啊🤗
☀️
好ㄟ
好玩,很合rpg游戏胃口
开头比较无趣,但玩下去世界观越来越宏大的慢热型游戏,剧情还以为是普通的商战片结果都中期时间穿越都出现了….想到小时候看的灵异之城和13号仓库,都是又一个个小事件串联而成一个完整的故事
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.