
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $18.5K — a different platform, not this one.
In a future where the Earth can no longer support its ever-increasing population, pioneers have established colonies on countless new worlds. The fortunate ones have prospered and thrived, mining the precious ores and minerals that they found there, and the unfortunate have succumbed to the ravages of deep space. In the year 2496, you are appointed Colony Director for Tetracorp and it is your job to build a thriving colony while defending it from 6 alien species. Fragile Allegiance offers a fast-paced RTS where you can buy blueprints, hunt for asteroids to mine, or even build an Asteroid Engine and use it against an opponent who’s been a thorn in your side! If you favor a more underhanded approach to furthering your goals, you can deploy Spy Satellites and Sabotage Agents to thoroughly undermine your enemies. Once you expand beyond the scope of one colony, you can appoint Colony Managers to take care of the more minor details of running and maintaining your colony. Remember, life is fragile; the future is in your hands! Assemble your fleets, fill your silos with nuclear warheads, conduct research, gather resources, and wage war in a vast galaxy in this unique take on 4X Strategy. Appoint Colony Supervisors to manage your colony and deploy Spy Satellites for the ultimate in skulduggery. Negotiate and trade with 6 different alien cultures, each with their own unique personality.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #180, worst US #211 · 7 markets collected
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 167 | 78% | $4.99 | |
| — | 4.1K | 92% | $9.99 | |
| — | 71 | 70% | $6.39 | |
| — | 132 | 72% | $12.99 | |
| — | 371 | 78% | $49.99 | |
| — | 648 | 86% | $34.99 |